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Don't Bother Me Mom--I'm Learning!: How Computer and Video Games are Preparing Your Kids for 21st Century Success - and How You Can Help!

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The POSITIVE Guide for Parents Concerned About Their Kids' Video and Computer Game Playing"Marc knows it all depends on how we use our games. He knows that if parents place good video games into a learning system in their homes they can reap major benefits for their children and themselves. They can accelerate their children's language and cognitive growth." —James Paul Ge The POSITIVE Guide for Parents Concerned About Their Kids' Video and Computer Game Playing"Marc knows it all depends on how we use our games. He knows that if parents place good video games into a learning system in their homes they can reap major benefits for their children and themselves. They can accelerate their children's language and cognitive growth." —James Paul Gee, Tashia Mogridge Professor of Reading, University of Wisconsin-Madison Marc Prensky presents the case—profoundly counter-cultural but true nevertheless—that video and computer game playing, within limits, is actually very beneficial to today's "Digital Native" kids, who are using them to prepare themselves for life in the 21st century. The reason kids are so attracted to these games, Prensky says, is that they are learning about important "future" things, from collaboration, to prudent risk taking, to strategy formulation and execution, to complex moral and ethical decisions. Prensky's arguments are backed up by university PhD's studying not just violence, but games in their totality, as well as studies of gamers who have become successful corporate workers, entrepreneurs, leaders, doctors, lawyers, scientists and other professionals. Because most adults (including the critics) can't play the modern complex games themselves (and discount the opinions of the kids who do play them) they rely on secondhand sources of information, most of whom are sadly misinformed about both the putative harm and the true benefits of game-playing. This book is the antidote to those misinformed, bombastic sources, in the press and elsewhere. Full of common sense and practical information, it provides parents with a large number of techniques approaches they can use—both over time and right away—to improve both their understanding of games and their relationships with their kids. What You Will Learn The aim of this book is to give you a peek into the hidden world into which your kids disappear when they are playing games, and to help you as an adult—especially if you are a concerned parent or teacher—understand and appreciate just how much your kids are learning that is POSITIVE from their video and computer games. In the few short hours it takes to read this book, you will learn: What it feels like to be in the world of computer and video games; How to appreciate the breadth and depth of modern computer and video games and the ways they make your kids learn; How to understand the various USEFUL skills your game-playing your kids are acquiring; How to understand your own kids better and build better relationships using games as a base; And, most importantly, How to augment and improve what your kids are learning by HAVING CONVERSATIONS THAT THEY WANT TO HAVE about their games.


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The POSITIVE Guide for Parents Concerned About Their Kids' Video and Computer Game Playing"Marc knows it all depends on how we use our games. He knows that if parents place good video games into a learning system in their homes they can reap major benefits for their children and themselves. They can accelerate their children's language and cognitive growth." —James Paul Ge The POSITIVE Guide for Parents Concerned About Their Kids' Video and Computer Game Playing"Marc knows it all depends on how we use our games. He knows that if parents place good video games into a learning system in their homes they can reap major benefits for their children and themselves. They can accelerate their children's language and cognitive growth." —James Paul Gee, Tashia Mogridge Professor of Reading, University of Wisconsin-Madison Marc Prensky presents the case—profoundly counter-cultural but true nevertheless—that video and computer game playing, within limits, is actually very beneficial to today's "Digital Native" kids, who are using them to prepare themselves for life in the 21st century. The reason kids are so attracted to these games, Prensky says, is that they are learning about important "future" things, from collaboration, to prudent risk taking, to strategy formulation and execution, to complex moral and ethical decisions. Prensky's arguments are backed up by university PhD's studying not just violence, but games in their totality, as well as studies of gamers who have become successful corporate workers, entrepreneurs, leaders, doctors, lawyers, scientists and other professionals. Because most adults (including the critics) can't play the modern complex games themselves (and discount the opinions of the kids who do play them) they rely on secondhand sources of information, most of whom are sadly misinformed about both the putative harm and the true benefits of game-playing. This book is the antidote to those misinformed, bombastic sources, in the press and elsewhere. Full of common sense and practical information, it provides parents with a large number of techniques approaches they can use—both over time and right away—to improve both their understanding of games and their relationships with their kids. What You Will Learn The aim of this book is to give you a peek into the hidden world into which your kids disappear when they are playing games, and to help you as an adult—especially if you are a concerned parent or teacher—understand and appreciate just how much your kids are learning that is POSITIVE from their video and computer games. In the few short hours it takes to read this book, you will learn: What it feels like to be in the world of computer and video games; How to appreciate the breadth and depth of modern computer and video games and the ways they make your kids learn; How to understand the various USEFUL skills your game-playing your kids are acquiring; How to understand your own kids better and build better relationships using games as a base; And, most importantly, How to augment and improve what your kids are learning by HAVING CONVERSATIONS THAT THEY WANT TO HAVE about their games.

30 review for Don't Bother Me Mom--I'm Learning!: How Computer and Video Games are Preparing Your Kids for 21st Century Success - and How You Can Help!

  1. 5 out of 5

    Annah

    This is overall a good read for parents who are completely opposed to their children playing video games. However, since it was written in 2006, it is already quite outdated. I appreciate Prensky's approach to this topic, but it isn't written from a scholarly perspective. There are a lot of opinions expressed and very few proven theories.

  2. 4 out of 5

    Kristina

    The goals of the book seem more within parents reach to accomplish than for teachers. Interesting ideas but schools don't have the budgets to sustain all the new games that come out. Do the games teach real life skills I think after reading this book I would say yes! Do the games teach the standards that schools are being measured by NO!

  3. 4 out of 5

    Mssutter

    Easy read, gets the point across that games have value for learning. Aimed at parents as much as educators.

  4. 5 out of 5

    Shelly

    Lots of good information. He discusses ways that kids learn via video games that I would never have thought of.

  5. 4 out of 5

    David

    This review has been hidden because it contains spoilers. To view it, click here. i likes reading books it makes me feel great and matured

  6. 4 out of 5

    Abraham

    Given the title of this book it could very well have turned out to be about the joys of masturbation, but somewhat disappointingly, it’s actually about extolling the educational benefits of gaming. As the title suggests, it’s aimed at concerned parents who are worried about their children's game-playing habits. And of course by “concerned parents” I mean overbearing suburbanite moms with maybe just a little too much time on their hands; the kind of people that are head of the PTA and coach their Given the title of this book it could very well have turned out to be about the joys of masturbation, but somewhat disappointingly, it’s actually about extolling the educational benefits of gaming. As the title suggests, it’s aimed at concerned parents who are worried about their children's game-playing habits. And of course by “concerned parents” I mean overbearing suburbanite moms with maybe just a little too much time on their hands; the kind of people that are head of the PTA and coach their kids' soccer team. The author has little in the way of credentials and, despite obvious good intentions, does not completely convince me that he is an expert on the subject and worth listening to. Many of the arguments are the same frequently cited by defenders of the games industry. Basically what they all sum up to is that video games do not cause serious harm to the players. He takes it a step further, though, by insisting that there’s a lot for kids to learn from video games. He says these skills they pick up in video games are essential as they grow up and “join society,” or at least essential enough that he encourages using games in the classroom. While I’ve long since accepted that video games aren’t going to rape my soul and turn me into a serial killer I am completely against games in classrooms. Sure, they won’t harm you and you may even learn a few things from a handful of titles (”handful” meaning a couple dozen). But games are not, and probably never will be, about learning. They are about enjoyment and entertainment, and any knowledge injected into them takes second priority. Furthermore, there just aren’t enough titles that are both entertaining and educational to make it worth buying, say, several thousand dollars worth of game systems or PCs. As much as it pains me to say this, using video games to teach is just another gimmick in my eyes. Why can’t schools hunker down and update ten-year-old textbooks instead of purchasing the latest gizmo (or sports equipment)? If I ever father children (Science help them) I definitely won’t stop them from gaming at home, but I’ll whine my butt off to the PTA if I find games at their school.

  7. 4 out of 5

    Jonna Higgins-Freese

    I thought this book was a bit thin intellectually, and of course it became absurdly dated very quickly (people are doing this newfangled thing called texting). However, along with another book I read recently, it did convince me to ease up on my dislike of screen time and video games. I think the kids are learning. I don't think it's useful to call some activities good and some bad, as I don't think it's helpful to say sugar is bad and vegetables are good. It made me realize that my dislike of v I thought this book was a bit thin intellectually, and of course it became absurdly dated very quickly (people are doing this newfangled thing called texting). However, along with another book I read recently, it did convince me to ease up on my dislike of screen time and video games. I think the kids are learning. I don't think it's useful to call some activities good and some bad, as I don't think it's helpful to say sugar is bad and vegetables are good. It made me realize that my dislike of video games is my own, and perhaps evidence of some deficiencies in my ability to learn. The best parts were the quotes from James Gee, and mostly this book made me want to read his, which seems like it might have more substance to it.

  8. 5 out of 5

    Zoie

    Above all, taking an interest in and playing alongside the experts-our kids-will let us into this parallel education they are receiving. I'd argue that this parallel education will be more valuable in the world they inhabit. While this book is dated since it's a static medium, it's incredibly valuable in seeing learning in games. Time to grab a controller & battle some baddies with my kids! Above all, taking an interest in and playing alongside the experts-our kids-will let us into this parallel education they are receiving. I'd argue that this parallel education will be more valuable in the world they inhabit. While this book is dated since it's a static medium, it's incredibly valuable in seeing learning in games. Time to grab a controller & battle some baddies with my kids!

  9. 5 out of 5

    Bcrane

    Most of the information in this book is not new to me, but there are some interesting perspectives that are good to hear. The real challenge is in how to intigrate this into public schools. The key is that how teachers are allocated (or allowed to allot their) time needs to shift from a blue-collar mentality to a white-collar mentality.

  10. 5 out of 5

    Geroge Cohta

    This is a book I feel all parents should read. For parents, this book is a great primer about video and computer games. It makes a case for why these games benefit children but, more importantly, it explains a lot of the gaming and computer jargon and gives examples of a lot of the popular software.

  11. 5 out of 5

    Stefano Gatti

    Prensky way of think about videogame is extreme if we compare to the normal thinking. I think it's good for all parents to read it to better understand our children. Full of way to go indeep some subjects ... must to be read

  12. 4 out of 5

    Rikki Prince

    The most passionate and convincing argument for why parents shouldn't worry about their kids playing video games. Perfectly pitched for it's target audience (sceptical parents and teachers), but also a fascinating read for anyone else with an interest in video games or education.

  13. 5 out of 5

    Roxanne Nichols

    Opened the door to a new avenue of family time. I recomend this book to ALL naysayers of video games. Humans love to "figure" things out. Most games provide that type of puzzle for us. I believe that the graphic violence of some games is a bit over the top.

  14. 4 out of 5

    Vox Vincit Omnia

    A wonderful advocacy for understanding the significance of video games in the evolution of cognitive evolution.

  15. 4 out of 5

    Julia

    Though still skeptical myself, this book gave great insight for how to understand a child's love of video games and how to make it a positive experience rather than fighting against it.

  16. 5 out of 5

    Kelli Johnson

    It was an interesting perspective on the positive side of kids playing video games, with an emphasis on how parents can take an active role and the skills a child can actually learn from gaming.

  17. 4 out of 5

    Slc

    Interesting - a different take on video games. They're not all bad :)

  18. 5 out of 5

    Aimee

    A quick read that makes the basic (but useful point for those of us struggling with kids and video games) that today's games are not the time-wasters that we may assume them to be.

  19. 5 out of 5

    Maureen Brunner

    Gaming and Literacy. The good, the bad, and the ugly.

  20. 5 out of 5

    Emma M.

    Interesting read. I learned a lot more about what is available, but this book is really more for my parent's generation. I'll probably pass it on to my mom.

  21. 4 out of 5

    Ana LibrariAna

    A great book on how computer and video games are preparing our kids for the 21st century success and how we (as educators and parents) can help.

  22. 4 out of 5

    Trever

    I was hoping most parents and teachers were this way, apparently not.

  23. 4 out of 5

    Enzo Hernandez levi

  24. 5 out of 5

    Lucas Gillispie

  25. 5 out of 5

    Cecelia Mcfadden

  26. 5 out of 5

    Lianie

  27. 4 out of 5

    Terri

  28. 5 out of 5

    Phyllis

  29. 5 out of 5

    Will Prettyman

  30. 4 out of 5

    Maura Bouqa

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