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Mathematical Elements for Computer Graphics

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This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in enginee This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in engineering and computer science: transformations, projections, 2-D and 3-D curve definition schemes, and surface definitions. It also includes techniques, such as B-splines, which are incorporated as part of the software in advanced engineering workstations. A basic knowledge of vector and matrix algebra and calculus is required.


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This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in enginee This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in engineering and computer science: transformations, projections, 2-D and 3-D curve definition schemes, and surface definitions. It also includes techniques, such as B-splines, which are incorporated as part of the software in advanced engineering workstations. A basic knowledge of vector and matrix algebra and calculus is required.

30 review for Mathematical Elements for Computer Graphics

  1. 5 out of 5

    Kevin Bjorke

    Once upon a time this book was the only way to get started....

  2. 5 out of 5

    Piyush Mondal

    fabulous book

  3. 4 out of 5

    Aruoture

    awesome

  4. 5 out of 5

    Namrata Patil

    This review has been hidden because it contains spoilers. To view it, click here. I have to read it

  5. 5 out of 5

    Kannan

    This book is dealing the basic concepts of mathematical elements related to computer graphics.

  6. 4 out of 5

    Prashanth Rockss

    good

  7. 5 out of 5

    Yogesh Sonawane

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  8. 5 out of 5

    Fathi Kamal

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    Er Swapnil

  10. 5 out of 5

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  15. 5 out of 5

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    Abdulfattah Alharby

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    Amit Kumar

  28. 5 out of 5

    Scott Stensland

  29. 4 out of 5

    Rushikesh Bhatkar

  30. 4 out of 5

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