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Arcade Catastrophe

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It will take more than magical candy to win this war! Something fishy is going on over at the new amusement centre in Walnut Hills. The trouble seems linked to the mysterious disappearance of Mozag and John Dart, who have spent their lives policing the magical community. When Nate and his friends are asked to help investigate, they discover they discover kids feverishly pla It will take more than magical candy to win this war! Something fishy is going on over at the new amusement centre in Walnut Hills. The trouble seems linked to the mysterious disappearance of Mozag and John Dart, who have spent their lives policing the magical community. When Nate and his friends are asked to help investigate, they discover they discover kids feverishly playing arcade games in an effort to win enough tickets to redeem one of four stamps: jets, tanks, submarines and racecars. Rumour has it that the stamps are definitely worth it. But what do they do? The kids soon discover that the owner of Arcadeland is recruiting members for four different clubs. When each club is filled, he will begin his quest to retrieve a magical talisman of almost unimaginable power. With John Dart and Mozag sidelined, will Nate, Summer, Trevor, Pigeon and their new friend, Lindy, find a way to save the day?


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It will take more than magical candy to win this war! Something fishy is going on over at the new amusement centre in Walnut Hills. The trouble seems linked to the mysterious disappearance of Mozag and John Dart, who have spent their lives policing the magical community. When Nate and his friends are asked to help investigate, they discover they discover kids feverishly pla It will take more than magical candy to win this war! Something fishy is going on over at the new amusement centre in Walnut Hills. The trouble seems linked to the mysterious disappearance of Mozag and John Dart, who have spent their lives policing the magical community. When Nate and his friends are asked to help investigate, they discover they discover kids feverishly playing arcade games in an effort to win enough tickets to redeem one of four stamps: jets, tanks, submarines and racecars. Rumour has it that the stamps are definitely worth it. But what do they do? The kids soon discover that the owner of Arcadeland is recruiting members for four different clubs. When each club is filled, he will begin his quest to retrieve a magical talisman of almost unimaginable power. With John Dart and Mozag sidelined, will Nate, Summer, Trevor, Pigeon and their new friend, Lindy, find a way to save the day?

30 review for Arcade Catastrophe

  1. 5 out of 5

    Lindsey Rey

    [4.5 Stars] So far I have finished three of Brandon Mull's series and I want sequels for EVERY SINGLE ONE!

  2. 5 out of 5

    Daniel Smith

    This review has been hidden because it contains spoilers. To view it, click here. I really enjoyed this book. I think that this book was a little better than the first book. I think that the theme of this book is to keep going in your struggles. For example when Mr White made the wax statues of the kid's, Nate Pigeon Summer Trevor and Lindy. The kid's kept trying to sneak into the magician's lair and destroy the figures. This is a reason that I think the theme of this book is not to give up. I think this book is cooler than the first because of the stamps that give the kid's I really enjoyed this book. I think that this book was a little better than the first book. I think that the theme of this book is to keep going in your struggles. For example when Mr White made the wax statues of the kid's, Nate Pigeon Summer Trevor and Lindy. The kid's kept trying to sneak into the magician's lair and destroy the figures. This is a reason that I think the theme of this book is not to give up. I think this book is cooler than the first because of the stamps that give the kid's magic powers.

  3. 5 out of 5

    The Lady

    First off, we all know how much I am in love with purple, so the cover itself was intriguing. The artwork is quality and fun, and the purple clinches it for me. And no, I'm not kidding. We really shouldn't judge books by their covers, but we all do it. And this quick judgment was spot on. If you liked The Candy Shop War by Brandon Mull, you will enjoy its sequel Arcade Catastrophe even more. The level of intrigue and creativity is pushed farther taking the story in surprising directions. Accordi First off, we all know how much I am in love with purple, so the cover itself was intriguing. The artwork is quality and fun, and the purple clinches it for me. And no, I'm not kidding. We really shouldn't judge books by their covers, but we all do it. And this quick judgment was spot on. If you liked The Candy Shop War by Brandon Mull, you will enjoy its sequel Arcade Catastrophe even more. The level of intrigue and creativity is pushed farther taking the story in surprising directions. According to my 13-year old, "The characters have better powers than in the first one." Who needs more motivation to get reading than that, right? Just so you know, he devoured the book in three days. In honor of Halloween and Book Appreciation next week, I have a giveaway running on my blog for one copy of The Candy Shop War: Arcade Catastrophe beginning 10/31/2012 and ending 11/7/2012. Enjoy! Disclaimer: I received one ARC of The Candy Shop War: Arcade Catastrophe by Brandon Mull in exchange for this review.

  4. 5 out of 5

    Dorine White

    My Thoughts- Such a fun and perfect book for middle graders. I loved the first book and this one is just as exciting. We have a new villain, Mr. White, the brother of the previous bad lady in book one. He is able to use wax figures of people to control them. He is a great evil character who stops at nothing to win. As a reader, you know his threats towards our main characters are real. What is also fun is that the previous villain, Mrs. White, is also in this book. She is now Lindy, a young girl My Thoughts- Such a fun and perfect book for middle graders. I loved the first book and this one is just as exciting. We have a new villain, Mr. White, the brother of the previous bad lady in book one. He is able to use wax figures of people to control them. He is a great evil character who stops at nothing to win. As a reader, you know his threats towards our main characters are real. What is also fun is that the previous villain, Mrs. White, is also in this book. She is now Lindy, a young girl with no memory of her former deeds. I liked seeing her character revamped and the ability she now has to start over. The quest for Uweya, an artifact of great magical powers, is at the heart of the book. It is fun to see the kids with their magic stamps with the abilities of flight, strength, speed and under water breathing. They have to use their powers to solve individual quests that lead up to the big one. I like how they use their wits and work together, even while on different teams. The setting, an arcade, enough said, kids will relate. Another score for Mull. 5 Stars!

  5. 4 out of 5

    AndrewH

    The Candy Shop War: Arcade Catastrophe was a great sequel to it's predecessor in my opinion. What I really enjoyed was that I didn't have to go back and check the first book to fully remember everything that had happened. In other words, you can skip the first book and read this one without having major issues understanding the plot. Mull did a great job setting all the characters, setting, and plot up. I would recommend this book to anyone that wants to read something a little bit unique.

  6. 4 out of 5

    One Man Book Club

    Brandon Mull is getting better and better! The Arcade Catastrophe is packed full of good, clean excitment and suspense. The story was engaging, the message was positive, and the characters are strong, honorable, and brave. If you haven't read The Candy Shop War, you absolutly need to read it first. The Arcade Catastrophe references back to that first book several times, and some key plot points are dependent on a knowledge of what's happened in the past. This time, Mazog and John Dart are missing Brandon Mull is getting better and better! The Arcade Catastrophe is packed full of good, clean excitment and suspense. The story was engaging, the message was positive, and the characters are strong, honorable, and brave. If you haven't read The Candy Shop War, you absolutly need to read it first. The Arcade Catastrophe references back to that first book several times, and some key plot points are dependent on a knowledge of what's happened in the past. This time, Mazog and John Dart are missing . . . and for those of you who are still uninitiated to the world of magical candy, this is a VERY bad thing. With the worlds most powerful magician and the worlds best magical law enforcer M.I.A, there isn't much to keep magical bad guys from doing what they do best--using kids to do their dirty work by giving them magical powers! That's why is lucky for the safty of the whole planet that Nate, Trevor, Summer, and Pigeon are once again up to the task of beating the bad guys and saving the day. Mr. Stott is back to help, and we get to meet several new friends too, including Lindy, Mr. Stott's adopted daughter--who has a secret past that must be kept from her at all costs! Not long after I got into the book I began to get nervous about an unresolved ending . . . because of Harry Potter it's my personal mission to avoid reading any book series until all the books have been written, thus avoiding the agonizing wait for a new book to resolve the conflict. The first Candy Shop War was written as a stand alone story--Brandon Mull wasn't planning on more. It received such good feedback though that he found more story to tell, and I was worried that his "more" would become a series like Fablehaven where you don't learn the whole story until you've read all the books. I needn't have worried, everything is wrapped up with a nice neat bow at the end. This time around though, there is the briefest of set ups for the next story--and I can handle that. I'm excited for my kids to read The Candy Shop War, and I give my highest recommendation that your family join in on the fun!

  7. 4 out of 5

    Junie K.

    The Arcade Catastrophe by:Brandon Mull Fantasy 426 pages The Arcade Catastrophe is a great sequel to the book The Candy Shop War. This book is about 5 friends Nate, Trevor, Summer, Pigeon, and there new friend Lindy who in the last book was an old evil magician who tried to find the fountain of youth to take control of the world ( she is a really powerful magicain but appartenly the magic works only/better when you are younger.) They are on another adventure to try to stop and save there friends Mo The Arcade Catastrophe by:Brandon Mull Fantasy 426 pages The Arcade Catastrophe is a great sequel to the book The Candy Shop War. This book is about 5 friends Nate, Trevor, Summer, Pigeon, and there new friend Lindy who in the last book was an old evil magician who tried to find the fountain of youth to take control of the world ( she is a really powerful magicain but appartenly the magic works only/better when you are younger.) They are on another adventure to try to stop and save there friends Mozag and John Dart from Lindys brother who is yet another evil magicain but is looking for a much bigger prize then anyone could ever think of ( and a way bigger prize then what Lindy was trying to get. Uweya is what it is called and it is a ball sized version of the earth execpt whoever has it can basically control the world! So Nate and his friends are secertly going behind Mr.White Lindys brothers back.) But of course the blood runs in the family. Mr.White also uses kids to get what he wants. He builds an arcade and is giving a few selected kids powers as a prize and Nate and his friends are trying to figure out what has happened to Mozag and John while trying to fight the ever so powerful magican Mr.White. I rated this book a 5 because this book was really good and so was the first one (I do think there is going to be a 3rd book because Lindy has 3 siblings and the book gave me a foreshadow kind of hint/clue.) I think that this book has lots of details and that things get kind of confusing but mostly it clears up at the end and the author does a pretty good job at keeping the suspense and mystery till the end. The good thing and what I like about this book is that it does not have a cliff hanger at the end. I like all the suspense but I am a type of person who like can't stand when there is something that is not answered and stuff. Thats why I "hate" series because I have to read all the books and I absolutly HATE it when I have another like year for the next book of the series or whatever to come out!

  8. 5 out of 5

    Hunter Larson

    (Before you read this book review I highly suggest you read the first book) The theme of my book is in spite of obstacles you can achieve your goal. The setting of this book is mainly at an arcade.this story is told by a narrator aou of the story (3rd person point of view) which actually makes a lot of differences. There are six major characters. The six are Nate, Summer, Trevor, Pigeon, and Lindy, and to those who don’t know, Lindy is Ms. White. A year after the gang defeated Ms. White and turn (Before you read this book review I highly suggest you read the first book) The theme of my book is in spite of obstacles you can achieve your goal. The setting of this book is mainly at an arcade.this story is told by a narrator aou of the story (3rd person point of view) which actually makes a lot of differences. There are six major characters. The six are Nate, Summer, Trevor, Pigeon, and Lindy, and to those who don’t know, Lindy is Ms. White. A year after the gang defeated Ms. White and turned her into a kid like them, they had seen two men looking at them while using candy magic. The two men were actually part of the group with Mozag and John Dart, they were the Battatios. They told them that John and Mozag haven’t been seen since last month when a mysterious arcade had been built. The Battatios told them to investigate. Jonas White ,Ms. White’s brother, had been a magician and are using kids to capture a valuable item. This book is great, if you have money that you want to spend on a book, this is the book. The action “scenes,” are intense like the one I am about to tell you. There was a part in this story when one of the Battatios’ and Trevor went to get Mozag, John, and Pigeon out of Mr. White’s sanctum, but Jonas White had some engineered people to beat the up. There was another time when when the jets and a few artificial people had to fight through a whole army of some type of terracotta warriors which were easy to kill but there was a great multitude of them so if they were going to die it would be of exhaustion. The “Blue Falcons” can be quite handy when they are in dire situations as shown by these examples here. All though not as good as the first one I am excited to see if Brandon Mull makes another book for this series. In all seriousness I highly recommend this book and….BYE!

  9. 5 out of 5

    Nathaniel Hardman

    This review has been hidden because it contains spoilers. To view it, click here. It was okay. I was probably over-thinking it. I've been spending a lot of time thinking about story structure lately, and that might have unfairly colored my perception of this story. But I just kept waiting for something unexpected to happen. I kept waiting for a twist, or at the least, to use the vernacular from all the story-structure reading I've been doing, Plot Turn 2. It was like I had rounded a bend in the road, and I could see the finish line up ahead, and I was thinking, "Oh boy, what's It was okay. I was probably over-thinking it. I've been spending a lot of time thinking about story structure lately, and that might have unfairly colored my perception of this story. But I just kept waiting for something unexpected to happen. I kept waiting for a twist, or at the least, to use the vernacular from all the story-structure reading I've been doing, Plot Turn 2. It was like I had rounded a bend in the road, and I could see the finish line up ahead, and I was thinking, "Oh boy, what's going to come between us and that finish line? Ninjas jumping out from the sidelines? Holes opening in the ground? Will we break both our legs and need to overcome our fear of dirtying our hands so we can hand-stand run to the finish? What will happen?!" And then I just ran across the finish line, and I found myself scratching my head, thinking, "That was IT?" This is a sequel, by the way, to The Candy Shop War, which I LOVED. That book, in my opinion, was perfect Middle-grade Fantasy. The plot kept us guessing on several levels: What is really motivating the various players here? Whom should we really be trusting? And given the apparently inadequate tools at their disposal, how can the good guys stop the bad guys? The characters were interesting, the magic powers were fun. And then Plot Turn 2 happens. Plot Turn 2 is the point toward the end of a story when everything goes wrong, when all seems to be lost. I've seen this described as "the jaws of defeat from which victory must be grasped". In Candy Shop War, it's appropriately dire: the villain has won the MacGuffin, which will grant her ultimate power, and all of the heroes have been neutralized (other examples of Plot Turn 2: Harry successfully navigates his way to the sorcerer's stone only to find Voldemort is already there! Wreck-it Ralph helps Venelope win the race, but just as she arrives at the finish line, it is overrun by Cy-Bugs, and her plans are crushed! Luke defeats Vader and becomes a true Jedi, only to be easily overpowered by the Emperor!). It leaves us breathless and anxious and emotionally invested, so the climax and resolution can feel so much sweeter (Harry uses the magical protection given him by his mother (hinted at earlier in the book) to overcome Voldemort/Quirrel and survive. Wreck-it Ralph remembers the alka seltzer stalactite from earlier in the movie and finds a last-minute alternative path to victory. All of Luke's earlier work on Vader, trusting in his humanity, finally wins him over, and he kills the Emperor). In Candy Shop War, it works beautifully. In Arcade Catastrophe, it just doesn't happen. I kept waiting for something to go amiss with Nate's plans. SOMETHING needed to become more dire. And it never did! There was the finish line, and all the obstacles were out in the open, and sure, they were tricky, but Nate had an obstacle-handling kit, and it worked just the way it was supposed to. I don't know - maybe Plot Turn 2 happened, and it just didn't sink in for me. Or maybe the book worked fine without it, and I'm judging it by my expectations rather than by the book's own merits. My kids liked it (ages 6 and 8 - I read it to them). And scrolling through the reviews, everyone else seemed to like it. It does have some fun magic going on. My six-year-old son in particular loved coming up with different combinations of stamps and conjecturing on which would be most useful in which situations. My daughter liked trying to guess what Uweya would be and how Nate might be able to use it against the bad guy. So... fine. Whatever. But what's up with setting up the deception about Lindy's identity, only to have it resolved with absolutely no drama or consequences later? Why even have her be Mr. White's brother if that relationship isn't going to influence the plot in any way? And what was up with Roman?! The first chapter is about this kid, and we see how desperately he wants the stamp. Then Nate accidentally steals it from him, crushing his hopes. And we think, "Oh man, he's going to hold a grudge!" And then they're pitted against each other on a mission, and again, Nate beats him and steals even more of his powers AND almost kills him. "Ohhhhh man!" we think, "He is going to be SO MAD! Where is this going to go?!" And then... Roman never appears again in the book. Why start the book with this character and then forget about him at the 75% mark? And did Summer or Pigeon end up having a meaningful role? Did they do more than fail to accomplish something and then get neutralized? I need to stop writing this. I'm liking it less the more I think about it. Three stars. Better than A World without Heroes, but otherwise my least favorite of Mull's books.

  10. 5 out of 5

    Camille Hoffmann

    I didn't like this one quite as much as the first- but maybe that's because I was reading this in between all my other books. This book pretty much followed the formula for the first one, but with a different villain, and a few extra magical candies and characters thrown in. It also seemed a little less believable with all these 11 year olds saving the day- but then again, we're talking about magical candy, and I love Harry Potter, so can I even really judge like that? ;). It's perfect for a you I didn't like this one quite as much as the first- but maybe that's because I was reading this in between all my other books. This book pretty much followed the formula for the first one, but with a different villain, and a few extra magical candies and characters thrown in. It also seemed a little less believable with all these 11 year olds saving the day- but then again, we're talking about magical candy, and I love Harry Potter, so can I even really judge like that? ;). It's perfect for a younger audience, and while I didn't LOVE it as much as the first one, I'd still recommend it. Overall it's still a fun read, and my 8 year old loved it. I do love Brandon Mull's creativity and the unique world he's created!

  11. 4 out of 5

    Rhonda

    Candy Shop War Arcade Catastrophe by Brandon Mull 5 STARS I was excited to read Candy Shop War Arcade Catastrophe. I admit that I do own Candy Shop War but have not read it, but I am going too. I loved Fablehaven series. If your a Brandon Mull fan you will enjoy this book. In Candy Shop War Arcade Catastrophe its starts off by kids spending all thier money to try and get a prize stamp. No one knows what they do or why thier is only 4 of 4 different stamps. They cost the most tickets of any prize a Candy Shop War Arcade Catastrophe by Brandon Mull 5 STARS I was excited to read Candy Shop War Arcade Catastrophe. I admit that I do own Candy Shop War but have not read it, but I am going too. I loved Fablehaven series. If your a Brandon Mull fan you will enjoy this book. In Candy Shop War Arcade Catastrophe its starts off by kids spending all thier money to try and get a prize stamp. No one knows what they do or why thier is only 4 of 4 different stamps. They cost the most tickets of any prize at the arcade. Roman's two friends got the jet stamp while he was grounded from spending his life savings of 400$ at the arcade. Nate, Trevor,Summer and Pigeon are back. They get told by these two twin dudes that thier friends John who is a police detective of mages and his boss Mozag are missing. They tell them to ask thier friend at the Candy Shop to verify these facts. All they know is it involves the arcade and that they can't go in they would be noticed right away. The kids agree and accept money and camera to try and find out whats going on with the arcade. Nate plays basketball arcade next to Roman and he makes bets with him. Nate loses two games. Then Cris Roman's friend gets on the bet too. Cris and Roman let on that they were trying to save up to get something and Roman already has 40,000 tickets. Nate chews a piece of gum and wins the bet. Then Cris makes another bet at the bigger basketball court and Nate whens again. They figure out that it has to be the stamps that Roman is trying to win. So they make plans to come back tomorrow and win as much as possible. This book is full of drama,adventure,fun and tough choices they have to make. Nate, Trevor,Summer,and Pigeon have candy that gives them abilties. Like to be perfect. They also run across more powers like flying.breathing in water,fast,strong. Kids have to decide what is wrong and what is right. Who is the bad guy and who are the good guys. What would you be willing to do so you can keep flying. I did not want to put the book down untill I finshed it. It is an exciting adventure that the whole family can enjoy. I will look forward to reading lots more books from Brandon Mull in the future. I was given this ebook to read in exchange of honest review from Netgalley. 10/23/2012 PUB. Deseret Book Co. Imprint Shadow Mountain 416 pages ISBN-10: 1609071794

  12. 5 out of 5

    Ghet Ekspözed

    A weaker 3 star, about a 2/5 relative to others. Fiction. Description/Character/Dialogue: Low 3 stars. The characters in this book are generally the same quality of the ones in the last, as there's more of them and you get a sense of what everyone is like. The absence of focus on three boring characters in this book push it ahead of the last, as the people closest to the old bullies only show up for a few pages. However, the villain in this is much more boring than Mrs. White, and is even kind of A weaker 3 star, about a 2/5 relative to others. Fiction. Description/Character/Dialogue: Low 3 stars. The characters in this book are generally the same quality of the ones in the last, as there's more of them and you get a sense of what everyone is like. The absence of focus on three boring characters in this book push it ahead of the last, as the people closest to the old bullies only show up for a few pages. However, the villain in this is much more boring than Mrs. White, and is even kind of cheesy since he's her brother. His goals are world domination and he stops at nothing to get it, which makes him boring. The good part is his role in the newly introduced stamp-powers, which pull him out from dragging the story down. I emphasize the role of other children, some being cowards, some being ruthless, and some even taking a step back to assess the goals of Mr. White's really-obvious-world-domination plan. Unlike the last book everyone's speaking style is generic (which is normal) so there's nothing noteworthy there unfortunately. Plot/Mechanics: Strong 3 stars. The new power in town are stamps, which give you specific power over a pre-set 4 areas. Subs can breath in water and swim quickly, racers can run and move incredibly fast, tanks are almost immune to physical attacks, and jets can fly. The usage of the powers are alright, but later on there is a problem: combining the two powers. You'd think that group of 4 jets, at least 1 one would pick a different power to combine. No, they all pick the same power, and what's even worse they barely use the second power. The simulacrum which control the children remotely are a cool idea which is used well frequently, and the treasure Mr. White wants is a simulacrum of the entire Earth which is a really cool idea. The way they describe controlling the entire world is fantastic, though the new goons introduced aren't. There aren't any new creative powers which sucks, and utilization of old ones aren't as good. The books climax is through two simultaneously events, a jailbreak and a race, which is paired together awesomely. Other: Recently I re-read this and raised the score from a 3 to a 4 star. It's a lot better than I remember it being for some reason. No idea why. I didn't re read this one nearly as many times as the first book.

  13. 5 out of 5

    Kino

    Some pacing issue some where at the middle of the first half but finishes quite strong. If you liked the first one, then you'll definitely like this. Expect an immersive world expertly written. Brandon Mull writes great, that is something that is now a simple fact. Pick this up, definitely worth the time!

  14. 5 out of 5

    Jenny

    My children and I listened to this on CD while on vacation. We enjoyed it but not quite as much as the first. It felt a bit darker and we definitely didn't care for the narrator as much as the first book. Still it was an enjoyable story and recommended for fantasy lovers or those who enjoyed the first book. Brandon Mull had come to speak at my oldest daughter's school the week before we listened to these (I didn't know he was coming and had already selected these books to listen to in the car on My children and I listened to this on CD while on vacation. We enjoyed it but not quite as much as the first. It felt a bit darker and we definitely didn't care for the narrator as much as the first book. Still it was an enjoyable story and recommended for fantasy lovers or those who enjoyed the first book. Brandon Mull had come to speak at my oldest daughter's school the week before we listened to these (I didn't know he was coming and had already selected these books to listen to in the car on our trip so it was just a fun coincidence). It was fun to have my daughter share some of the things he had said as we listened to the story.

  15. 5 out of 5

    hpboy13

    Just as much fun as the original. As usual, Mull excels at coming up with inventive new ways of using magic, and writes fantasy action sequences better than just about anyone. This book is slightly more mature than the first one – the villain’s more formidable, the stakes are higher, and there’s some excellent moral complexity in Lindy’s character. There are also hints of a larger world at play, and I would love it if Mull continued this series… you know, when he’s not busy writing awesome books Just as much fun as the original. As usual, Mull excels at coming up with inventive new ways of using magic, and writes fantasy action sequences better than just about anyone. This book is slightly more mature than the first one – the villain’s more formidable, the stakes are higher, and there’s some excellent moral complexity in Lindy’s character. There are also hints of a larger world at play, and I would love it if Mull continued this series… you know, when he’s not busy writing awesome books in other series!

  16. 5 out of 5

    Audrey

    This is the sequel to "The Candy Shop War." It's a stand-alone book, but the first one introduces the main characters more fully, and this one will give away the ending of the first if you don't know it already. This is a very fun, imaginative book full of adventure. There are some funny lines and tricky escapes. I expect kids ages 8-12 to especially enjoy it, but everyone else can, too. Brandon's hallmark Ultimate Sudden Betrayal does not happen in this one.

  17. 5 out of 5

    Charlene

    What a fantastic sequel! Everything I've read by Brandon Mull has been amazing, and this book is no exception. The characters came to life in this book, and I could perfectly visualize everything that was going on. I found my heart beating faster along with Nate and the other characters when their lives were in danger. It's a cute story and I would recommend it to anyone, no matter their age.

  18. 4 out of 5

    Danielle

    This is such a fun series, and I'm still holding out hope for a third one, no matter how unlikely that may be. -- Originally read in August 2013 ------------------------------ Reread in August 2016 This was just so good! It had been so long since I'd read these two books that I'd forgotten how great they are, but they really really are. I hope one day Brandon Mull writes a third one.

  19. 5 out of 5

    Readingowl15

    The Arcade Catastrophe (The Candy Shop War, #2)I love this sequel a lot! I hope Brandon Mull writes a third!!!! I think that Brandon Mull should of made Lindy take her past not so well. But I know I loved this book more than the first!;)

  20. 5 out of 5

    Drewthereader20

    This book took me 2 days to read! Now I can start on every day by david levaithan! This book was good. I love the cast and plot line. It's not my favorite. Is this a dueology? Or a trilogy? Someone let me know plzzzzz!!!

  21. 5 out of 5

    Ian Epp

    In this book Summer, Nate, Trevor, and Pigeon are back. This time they are helping people who monitor magic in the world. They are worried about a certain arcade and its owner. But to find out what is really going on they have to go on the inside. Read this book to find out what they do.

  22. 5 out of 5

    Venus

    Not quite as good as the first one, but still very enjoyable. I did find it disconcerting, however, that the narrator in the two audiobooks was not the same person; that took a lot of getting used to.

  23. 5 out of 5

    Michelle Parker

    It was a great book to read. With how everything was laid out it set a good pace and wasn't slow.

  24. 5 out of 5

    Mashell

    Fun, fun story! The kids loved it enough to give it 5 stars. You know it's a great read-aloud book when the kids beg you for "just one more chapter"!!

  25. 5 out of 5

    Chris

    Some fun new characters and more great magic candy! The arcade addiction was great idea. Loved it!

  26. 4 out of 5

    Jennie

    Such a fun youth book! I enjoyed it as much as the first--- maybe more! In fact, sometimes while reading I completely lost track of time!

  27. 5 out of 5

    Elise

    Pretty good. I liked the first one better. This one was a little slow to start. But it had a really great ending.

  28. 4 out of 5

    Liana

    This was nearly identical to the first book: stamps instead of candy, nacho cheese for fudge, familial bad guy, etc.

  29. 5 out of 5

    JP

    I wish I could go to the arcade in this book.

  30. 5 out of 5

    Saylor W.

    This review has been hidden because it contains spoilers. To view it, click here. The Arcade Catastrophe by Brandon Mull is the second book in the Candy Shop War series. It is about a boy named Nate. In the first book of the series, Nate ruined the plans of an evil magician, Belinda White, who tried to use magical candy to take over the world. She found a cup filled with water from the Fountain of Youth, and because the magical candy Belinda made only worked on kids, Belinda planned on drinking it so that she could be a kid again. Nate had no choice but to let her drink from The Arcade Catastrophe by Brandon Mull is the second book in the Candy Shop War series. It is about a boy named Nate. In the first book of the series, Nate ruined the plans of an evil magician, Belinda White, who tried to use magical candy to take over the world. She found a cup filled with water from the Fountain of Youth, and because the magical candy Belinda made only worked on kids, Belinda planned on drinking it so that she could be a kid again. Nate had no choice but to let her drink from the cup, but when she wasn’t looking, Nate dropped a dissolvable pill into Belinda’s cup. The pill was a “Clean Slate” pill, which could wipe someone’s memory forever. Belinda drank the water and became a kid again, but she didn’t remember anyone. A good magician named Sebastian Stott adopted the kid and called her Lindy. As a reward for Nate and his friends’ help, Sebastian Stott let them use magical candy Sebastian made whenever they wanted. For a few months, Nate and his friends used the magical candy for fun and became friends with Lindy. One day, two men approached Nate, Lindy, and their friends, Sumner, Pigeon, and Trevor. The men were named Ziggy and Burt. They said that the leader of the good magicians had been captured, and nobody knew where he was. Ziggy and Burt suspected the new arcade in town, which was secretly a magician’s lair. The men needed help figuring out who the magician was because they thought that the magician had captured Mozag. The kids agreed to help find Mozag by going to the arcade because without Mozag’s help, they wouldn’t have been able to stop Belinda. The next day, Nate, Lindy, Trevor, Sumner, and Pigeon went to the arcade to investigate. They went to the counter where you can buy prizes with the tickets you earn playing arcade games. All of the prizes were normal except for the most expensive prizes: stamps. Nobody knew what the stamps did, but the employees encouraged the kids at the arcade that the stamps were worth it. Using “Peak Performance” magical candy, the friends each earned a stamp. After they earned a stamp everyone met the owner of the arcade, Jonas White. There were four different stamps, jet, tank, submarine, and racer. The stamps were magical; the jet stamps made it possible to fly, tank stamps made their recipients strong and heavy, submarine stamps made it so that their owners could breathe underwater and swim really well, and racer stamps made it possible to move extremely fast. Nate and his friends decided to each get a different stamp so that they could investigate more. Nate and Lindy got jet stamps, Trevor got a racecar stamp, Sumner got a Tank stamp, and Pigeon got a submarine stamp. There were four people with each stamp who created a team. The teams were sent on missions to help Jonas achieve his goal: control over the world. Everyone who had a stamp was completely controlled by Jonas White because he had a simulacrum of everyone who worked for him. A simulacrum is a mini version of someone that is like a doll. If the simulacrum is poked with a needle, so is the person the simulacrum is of. Jonas White is after a simulacrum of Earth, which would make him have the power to cause tidal waves with a flick of his finger or smash an entire city by putting his thumb on Earth’s simulacrum. Each team competed against each other to keep their powers. First, the Submarines competed against the Jets to get a simulacrum of the gate that would open the room holding the simulacrum of Earth. The Jets won, and the Submarines were imprisoned by Jonas, including Pigeon. While in jail, Pigeon was saved by Mozag, who had set up a mini lair in his jail cell. The center of a magician’s lair is hard to get into, and Mozag was so powerful that he was able to make a makeshift center in his cell. Also, simulacrum cannot be used against somebody when they are in the center of a magician’s lair. Jonas White couldn’t get into Mozag’s lair or hurt Pigeon with his simulacrum, so there was kind of a mini revolution going on under the arcade that nobody but Jonas, Mozag, and Pigeon knew about. The Racers competed against the Tanks for another talisman, and the Tanks won. Trevor knew he would be imprisoned because Pigeon had disappeared, so he fled to Sebastian Stott’s lair. Sebastian hid Trevor in the center of his lair so that Jonas White couldn’t touch him. It is revealed that Jonas White is the brother of the magician who also tried to take over the world months before, Belinda White. The final challenge was the Tanks versus the Jets. They had to get through a hallway of swinging blades to get the final talisman, and the Jets won. Sumner fled to Sebastian Stott’s lair. Ziggy, Burt, Sumner, and Trevor decided to go try to free Mozag. They got into the arcade and accomplished their goal. The problem was that they had to destroy the simulacra that Jonas had made of them because if they didn’t, he could kill all of them easily. Trevor and Ziggy breached the security of the center of Jonas’ lair. They were about to break Jonas’ power source when the magician’s secret weapon was revealed: a gravity changer. She could make people fly to the ceiling and then crash to the floor really hard, which is what she did with Trevor and Ziggy. Trevor, Ziggy, Sumner, Mozag, and Pigeon were captured again and this time, Mozag couldn’t set up a lair. Nate and Lindy were the only people left who could stop Jonas. Mr. Stott could give advice, but he couldn’t leave his lair. Jonas sent out the Jets with one of his minions to retrieve his simulacrum of Earth. The night before their mission, Nate visited the Hermit. The Hermit was the man who the Jets and Submarines had stolen from. They took the gate that he was the keeper of, so Nate went to the Hermit to apologize and ask for help. The Hermit gave Nate a necklace that stopped any magician from using the wearer’s simulacrum against them. Nate was sent out because he was a jet, and they almost made it to the end when the group encountered the last obstacle. It was a tunnel filled with blades and columns that smashed down and up. When they were looking at the tunnel, all of the Jets except for Nate completely stopped moving. Nate copied them so that he wouldn’t get caught with his necklace. Jonas’ minion informed the Jets that their duty was done, and that she would be completing the last leg of the mission. The Jets had been frozen so that they wouldn’t stop the minion from bringing the simulacrum back to Jonas. Before the minion figured out that Jonas couldn’t freeze Nate, Nate shoved a stick of “Peak Performance” gum into his mouth and ran for the tunnel. “Peak Performance” gum sharpened Nate’s senses so that he could avoid the spinning blades and make it through the tunnel. When he made it through the tunnel, Nate looked behind him and saw the minion catching up to him. To destroy Earth’s simulacrum, Nate had to enter it and go to its power source. Nate entered the simulacrum and was almost to the power source when the minion caught up to them. Nate finally beat the minion, but by then he was exhausted. Will he be able to destroy the simulacrum’s power source? Will his friends be able to escape from Jonas’ lair? The Arcade Catastrophe by Brandon Mull was good, but storyline of the first book was the same as the storyline of the first book. An evil magician tries to take over the world by giving kids powers and selling addicting food. That was it for both books, so I didn’t think that the second book was the best it could have been.

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