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Create Your Own Graphic Novel Using Digital Techniques

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The graphic novel, which evolved from comic books, is now one of the publishing industry's fastest-growing media. Meanwhile, the pen, ink, and drawing-board method traditionally used by artists and writers to create graphic novels, is now being superceded by digital illustration and lettering. Perhaps even more revolutionary is the fact that the internet is starting to rep The graphic novel, which evolved from comic books, is now one of the publishing industry's fastest-growing media. Meanwhile, the pen, ink, and drawing-board method traditionally used by artists and writers to create graphic novels, is now being superceded by digital illustration and lettering. Perhaps even more revolutionary is the fact that the internet is starting to replace traditional book publishers as an important outlet for distributing graphic novels. From first inspiration to publication, this book teaches budding graphic novelists how and where to translate their drawing and storytelling talents into digitally-realized art. In easy-to-follow steps, the authors demonstrate-- How to ink and color illustrations using computer software How to create dialogue balloons and fill them with visually satisfying type fonts How to develop a story line and give dimension to the story's characters How to get a finished graphic novel noticed and published BR> Approximately 350 dramatic and instructive color illustrations complement the text.


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The graphic novel, which evolved from comic books, is now one of the publishing industry's fastest-growing media. Meanwhile, the pen, ink, and drawing-board method traditionally used by artists and writers to create graphic novels, is now being superceded by digital illustration and lettering. Perhaps even more revolutionary is the fact that the internet is starting to rep The graphic novel, which evolved from comic books, is now one of the publishing industry's fastest-growing media. Meanwhile, the pen, ink, and drawing-board method traditionally used by artists and writers to create graphic novels, is now being superceded by digital illustration and lettering. Perhaps even more revolutionary is the fact that the internet is starting to replace traditional book publishers as an important outlet for distributing graphic novels. From first inspiration to publication, this book teaches budding graphic novelists how and where to translate their drawing and storytelling talents into digitally-realized art. In easy-to-follow steps, the authors demonstrate-- How to ink and color illustrations using computer software How to create dialogue balloons and fill them with visually satisfying type fonts How to develop a story line and give dimension to the story's characters How to get a finished graphic novel noticed and published BR> Approximately 350 dramatic and instructive color illustrations complement the text.

30 review for Create Your Own Graphic Novel Using Digital Techniques

  1. 4 out of 5

    Janie

    I loved the concept of this book more than the layout allowed me to actually enjoy it. It covers everything about what the title stipulates (and beyond), so 5 stars for information. However, it was the layout that kept me from loving the book to the point of me buying the thing. It was written in a graphic novel style, with its own character tour guide cartoons and everything. It's a great idea to help the reader be engaged and see what it's preaching... I mean a book about how to write, illus I loved the concept of this book more than the layout allowed me to actually enjoy it. It covers everything about what the title stipulates (and beyond), so 5 stars for information. However, it was the layout that kept me from loving the book to the point of me buying the thing. It was written in a graphic novel style, with its own character tour guide cartoons and everything. It's a great idea to help the reader be engaged and see what it's preaching... I mean a book about how to write, illustrate, and publish a graphic novel written in graphic novel form?! Awesome! However, the layout often distracting from whatever the message was. All of the pages had just too much going on on each page, and it turned out a cluttered jumble of color, illustration, and bits of words here and there. The information is there, but you are forced to look around and read everything in speech bubble with ALL CAPS COMIC FONT. What I liked about this book specifically was again the range of information it covered. A little about storyline, script writing, character development, but also the more practial points of graphic illustration. Mac or PC for digital art? Photoshop saving in .tif, .jpeg, et cetera for minimizing space as well as reccomendations for software, marketing, and EVERYTHING. That was the best part. So if you can get around all of the clutter, it's a wonderful resource for information the creation of graphic novels.

  2. 4 out of 5

    Samuel Snoek-Brown

    Some of this was a bit simplistic, but that turned out to be a good thing, because it offers a pretty simple, step-by-step explanation of the things I need help with the most--the art side of things. These guys also have an interesting way of approaching genre and describing graphic narrative that I've not seen before, and I like some of their thoughts. The tone is sometimes childish considering the technical aspects they get into at the end of the book, but over all, I felt like I learned somet Some of this was a bit simplistic, but that turned out to be a good thing, because it offers a pretty simple, step-by-step explanation of the things I need help with the most--the art side of things. These guys also have an interesting way of approaching genre and describing graphic narrative that I've not seen before, and I like some of their thoughts. The tone is sometimes childish considering the technical aspects they get into at the end of the book, but over all, I felt like I learned something and had fun doing it.

  3. 5 out of 5

    Kbord

    This is a basic comics primer put in comic strip form. It covers everything from genre types to writing/scripting to useful computer programs for making different kinds of comics. It also briefly discusses networking (many how-tos seem to skip this step), publishing options, and resources for further information and inspiration. It's a light, relatively quick read. I got one or two ideas out of it. And there's practical information in it. Get it from the library. This is a basic comics primer put in comic strip form. It covers everything from genre types to writing/scripting to useful computer programs for making different kinds of comics. It also briefly discusses networking (many how-tos seem to skip this step), publishing options, and resources for further information and inspiration. It's a light, relatively quick read. I got one or two ideas out of it. And there's practical information in it. Get it from the library.

  4. 5 out of 5

    Tiara

  5. 5 out of 5

    Tmmercury

  6. 5 out of 5

    Berna Labourdette

  7. 4 out of 5

    Russ Olsen

  8. 4 out of 5

    Squazzy

  9. 4 out of 5

    Amory Blaine

  10. 4 out of 5

    Mike Chinn

  11. 5 out of 5

    Lily C.

  12. 4 out of 5

    Empyrisan

  13. 5 out of 5

    Eric Moss

  14. 5 out of 5

    Dixie Jarchow

  15. 4 out of 5

    Steve

  16. 4 out of 5

    Suzie Musin

  17. 5 out of 5

    Ridzuan Ashim

  18. 4 out of 5

    Glen

  19. 5 out of 5

    Star Seer

  20. 5 out of 5

    Annette

  21. 5 out of 5

    Debbie Foster

  22. 4 out of 5

    Kevin Mayberry

  23. 5 out of 5

    Frederick Spears

  24. 4 out of 5

    Joe

  25. 5 out of 5

    Anna-pines

  26. 5 out of 5

    Heather

  27. 5 out of 5

    BookDB

  28. 5 out of 5

    Kylah

  29. 4 out of 5

    Boyd

  30. 4 out of 5

    Joe Jaureguy

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