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Interactive Computer Graphics: A Top-Down Approach with WebGL

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Interactive Computer Graphics with WebGL, 7e, fully integrates WebGL and emphasizes application-based programming. KEY TOPICS: Graphics Systems and Models; Graphics Programming; Interaction and Animation; Geometric Objects and Transformations; Viewing; Lighting and Shading; Discrete Techniques; From Geometry to Pixels; Modeling and Hierarchy; Procedural Methods; Curves a Interactive Computer Graphics with WebGL, 7e, fully integrates WebGL and emphasizes application-based programming. KEY TOPICS: Graphics Systems and Models; Graphics Programming; Interaction and Animation; Geometric Objects and Transformations; Viewing; Lighting and Shading; Discrete Techniques; From Geometry to Pixels; Modeling and Hierarchy; Procedural Methods; Curves and Surfaces; Advanced Rendering. MARKET: This book is suitable for undergraduate students in computer science and engineering, and for professionals interested in computer animation and graphics using the latest version of WebGL.


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Interactive Computer Graphics with WebGL, 7e, fully integrates WebGL and emphasizes application-based programming. KEY TOPICS: Graphics Systems and Models; Graphics Programming; Interaction and Animation; Geometric Objects and Transformations; Viewing; Lighting and Shading; Discrete Techniques; From Geometry to Pixels; Modeling and Hierarchy; Procedural Methods; Curves a Interactive Computer Graphics with WebGL, 7e, fully integrates WebGL and emphasizes application-based programming. KEY TOPICS: Graphics Systems and Models; Graphics Programming; Interaction and Animation; Geometric Objects and Transformations; Viewing; Lighting and Shading; Discrete Techniques; From Geometry to Pixels; Modeling and Hierarchy; Procedural Methods; Curves and Surfaces; Advanced Rendering. MARKET: This book is suitable for undergraduate students in computer science and engineering, and for professionals interested in computer animation and graphics using the latest version of WebGL.

37 review for Interactive Computer Graphics: A Top-Down Approach with WebGL

  1. 5 out of 5

    Rick E

    Not a good book for learning WebGL or graphics. Many topics are presented in an unorganized way. Unnecessary details over explain the obvious while other important items like quaternions are glossed over with very little detail. The same code will be reused for multiple examples per chapter with minor changes that aren't highlighted or commented. The choice of variable names makes the code hard to read. Very generic names like theta, phi, vertices, data and points are used in inconsistent ways w Not a good book for learning WebGL or graphics. Many topics are presented in an unorganized way. Unnecessary details over explain the obvious while other important items like quaternions are glossed over with very little detail. The same code will be reused for multiple examples per chapter with minor changes that aren't highlighted or commented. The choice of variable names makes the code hard to read. Very generic names like theta, phi, vertices, data and points are used in inconsistent ways without any comments to clarify their use in each program. Var theta is used for angles, orientation, lines, uniform locations...

  2. 5 out of 5

    Cheng Zhang

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    Zachary Lobato

  4. 5 out of 5

    Daniel Ogburn

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