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Computer Graphics Through OpenGL: From Theory to Experiments

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From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL(R): From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL(R): From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL(R) Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations. New to the Second Edition 30 more programs, 50 more experiments, and 50 more exercises Two new chapters on OpenGL 4.3 shaders and the programmable pipeline Coverage of: Vertex buffer and array objects Occlusion culling and queries and conditional rendering Texture matrices Multitexturing and texture combining Multisampling Point sprites Image and pixel manipulation Pixel buffer objects Shadow mapping Web Resource The book's website at www.sumantaguha.com provides program source code that runs on various platforms. It includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. The site also contains an instructor's manual with solutions to 100 problems (for qualifying instructors only).


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From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL(R): From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL(R): From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL(R) Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations. New to the Second Edition 30 more programs, 50 more experiments, and 50 more exercises Two new chapters on OpenGL 4.3 shaders and the programmable pipeline Coverage of: Vertex buffer and array objects Occlusion culling and queries and conditional rendering Texture matrices Multitexturing and texture combining Multisampling Point sprites Image and pixel manipulation Pixel buffer objects Shadow mapping Web Resource The book's website at www.sumantaguha.com provides program source code that runs on various platforms. It includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. The site also contains an instructor's manual with solutions to 100 problems (for qualifying instructors only).

27 review for Computer Graphics Through OpenGL: From Theory to Experiments

  1. 5 out of 5

    Hsieh Yu-Hua

    The examples in this book are mostly written in pre-modern OpenGL (fixed-pipeline), the author uses it on purpose because it's easy to teach CG(Computer Graphics), the author presents Modern OpenGL (programmable pipeline) in the later chapters. The contents is really normal like most of the CG books but much more practical (usually there's always an example code.), however, some of the high-end / important features such as "Ridiosity", "HDR", advanced-lighting techniques, etc are not presented o The examples in this book are mostly written in pre-modern OpenGL (fixed-pipeline), the author uses it on purpose because it's easy to teach CG(Computer Graphics), the author presents Modern OpenGL (programmable pipeline) in the later chapters. The contents is really normal like most of the CG books but much more practical (usually there's always an example code.), however, some of the high-end / important features such as "Ridiosity", "HDR", advanced-lighting techniques, etc are not presented or ignored. After all, it's still a good CG intro book. Note: Some of the chapters are very academic, like B-spline, mathematical of n-dim spaces, NURBS. There's even one for the proof of perspective projection. For best practice, OpenGL Bible (Blue Bible) might be a choice.

  2. 5 out of 5

    Martin

  3. 5 out of 5

    Iurie Cojocari

  4. 5 out of 5

    Eric Dufour

  5. 4 out of 5

    Dowload

  6. 5 out of 5

    Todd Seiler

  7. 5 out of 5

    Aleksandar Peshevski

  8. 4 out of 5

    Alireza Hassani

  9. 5 out of 5

    Pavel Kvas

  10. 4 out of 5

    Vitaly

  11. 5 out of 5

    Christoph

  12. 4 out of 5

    Tomas Mikalauskas

  13. 4 out of 5

    Dávid M.

  14. 4 out of 5

    Yariv Atias

  15. 5 out of 5

    Marte

  16. 5 out of 5

    Miriam

  17. 5 out of 5

    mike

  18. 5 out of 5

    Clid Saniny

  19. 5 out of 5

    Shilpa

  20. 4 out of 5

    RANU KUMAR

  21. 5 out of 5

    Alec

  22. 4 out of 5

    نبيل الاشبط

  23. 4 out of 5

    Igor Pelekhan

  24. 5 out of 5

    Brian Pfeil

  25. 5 out of 5

    John Reddy

  26. 5 out of 5

    Stephen

  27. 4 out of 5

    Dumitru

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