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Big Bad World of Concept Art for Video Games: An Insider's Guide for Students

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Do you aspire to become a concept artist in the video game industry but don t know where to start? The Big Bad World of Concept Art for Video Games: An Insider s Guide for Students is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to do just that. Author Eliott Lilly uses his own student work as a teaching tool Do you aspire to become a concept artist in the video game industry but don t know where to start? The Big Bad World of Concept Art for Video Games: An Insider s Guide for Students is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to do just that. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice. With his firsthand knowledge about the ins and outs of the video game industry, Eliott Lilly is an exceptional guide who can help prepare you for the long journey toward realizing your ambitions."


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Do you aspire to become a concept artist in the video game industry but don t know where to start? The Big Bad World of Concept Art for Video Games: An Insider s Guide for Students is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to do just that. Author Eliott Lilly uses his own student work as a teaching tool Do you aspire to become a concept artist in the video game industry but don t know where to start? The Big Bad World of Concept Art for Video Games: An Insider s Guide for Students is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to do just that. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice. With his firsthand knowledge about the ins and outs of the video game industry, Eliott Lilly is an exceptional guide who can help prepare you for the long journey toward realizing your ambitions."

30 review for Big Bad World of Concept Art for Video Games: An Insider's Guide for Students

  1. 5 out of 5

    NostrumWorks

    A great intro into the world of concept art. Good ideas on how to get into the industry.

  2. 4 out of 5

    Sebastián Posada

    This book is very impressive. When I started reading was deciding what field of video games and movies start to train . I was trying to learn to paint, to do 3d, to animate, to write, all at the same time, and this was very frustrating. When I found this book, I was already somehow thinking about going for art, but wasn't sure, after reading it and with a lot of thinking and talking with friends and masters I decided to quit school and go on to study at CGMA. It would't have been possible without This book is very impressive. When I started reading was deciding what field of video games and movies start to train . I was trying to learn to paint, to do 3d, to animate, to write, all at the same time, and this was very frustrating. When I found this book, I was already somehow thinking about going for art, but wasn't sure, after reading it and with a lot of thinking and talking with friends and masters I decided to quit school and go on to study at CGMA. It would't have been possible without this book! Its a treasture!

  3. 4 out of 5

    Indy

  4. 5 out of 5

    Laura

  5. 5 out of 5

    Irem

  6. 5 out of 5

    Roberto Aramburu

  7. 4 out of 5

    Marc-andré Houle

  8. 4 out of 5

    Mariana Domingos

  9. 5 out of 5

    Stormnorm

  10. 5 out of 5

    Izzy

  11. 4 out of 5

    Joseph

  12. 4 out of 5

    Taufan Fardianzah

  13. 5 out of 5

    Celine

  14. 4 out of 5

    Laurie

  15. 5 out of 5

    Ernesto

  16. 5 out of 5

    Prak Robin

  17. 4 out of 5

    Jay Cole

  18. 5 out of 5

    Patrícia

  19. 5 out of 5

    Rickey

  20. 5 out of 5

    Joanne Tai

  21. 5 out of 5

    Alexey Garmash

  22. 4 out of 5

    Joanna Castillo

  23. 4 out of 5

    Nathan Pilgrim

  24. 4 out of 5

    Karanveer Singh

  25. 5 out of 5

    Weiz

  26. 5 out of 5

    Toh Jing Sheng

  27. 4 out of 5

    Rosemary

  28. 5 out of 5

    PSH

  29. 4 out of 5

    Oliver Chang

  30. 5 out of 5

    Allen Olson

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