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Fire on the Water

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You are Lone Wolf - last of the Kai Lords. Bitter War rages through your homeland as the evil Darklords of the west lay siege to the capital.FIRE ON THE WATER The King has sent you on a desperate journey to retrieve the only power in Magnamund that can save your people: the Sommerswerd, the sword of the sun. Ahead of lie terrible dangers - ferocious seastorms, the tunnel o You are Lone Wolf - last of the Kai Lords. Bitter War rages through your homeland as the evil Darklords of the west lay siege to the capital.FIRE ON THE WATER The King has sent you on a desperate journey to retrieve the only power in Magnamund that can save your people: the Sommerswerd, the sword of the sun. Ahead of lie terrible dangers - ferocious seastorms, the tunnel of Tarnalin and the ghostly death-hulks of Vonotar the Traitor. Use your skills wisely - for only you can save your land from the devastation of the Darklords.The LONE WOLF adventures are a unique interactive fantasy series - each episode can be played separately or you can combine them all to create a fantastic role-playing epic.


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You are Lone Wolf - last of the Kai Lords. Bitter War rages through your homeland as the evil Darklords of the west lay siege to the capital.FIRE ON THE WATER The King has sent you on a desperate journey to retrieve the only power in Magnamund that can save your people: the Sommerswerd, the sword of the sun. Ahead of lie terrible dangers - ferocious seastorms, the tunnel o You are Lone Wolf - last of the Kai Lords. Bitter War rages through your homeland as the evil Darklords of the west lay siege to the capital.FIRE ON THE WATER The King has sent you on a desperate journey to retrieve the only power in Magnamund that can save your people: the Sommerswerd, the sword of the sun. Ahead of lie terrible dangers - ferocious seastorms, the tunnel of Tarnalin and the ghostly death-hulks of Vonotar the Traitor. Use your skills wisely - for only you can save your land from the devastation of the Darklords.The LONE WOLF adventures are a unique interactive fantasy series - each episode can be played separately or you can combine them all to create a fantastic role-playing epic.

30 review for Fire on the Water

  1. 4 out of 5

    Jayaprakash Satyamurthy

    Tougher than the first book, but with a very standard plot - running across the map to find a magic sword and defeat a dark lord and somehow the situations and settings seemed a lot less absorbing. I think the number of times chance, in the form of a story fork hinging on numbers picked from a random number table, directs the action put me off especially.

  2. 5 out of 5

    Quintin Zimmermann

    A great deal tougher and longer than the first instalment, but way too many random number selections. The generic quest for a powerful magical item to defeat the numero uno bad guy is so clichéd, even way back in the 80s. Nevertheless, it was still divertingly fun and that's what counts. A great deal tougher and longer than the first instalment, but way too many random number selections. The generic quest for a powerful magical item to defeat the numero uno bad guy is so clichéd, even way back in the 80s. Nevertheless, it was still divertingly fun and that's what counts.

  3. 4 out of 5

    Seth Kenlon

    Want to play D&D but you don't have any friends who want to play, and no DM? The Lone Wolf series is the answer! This is a direct sequel (meaning the story is completed in this book) to Lone Wolf #1, although you could feasibly start here if you wanted (although it's more fun to start at the beginning, I imagine). There are no changes to the gaming system, so the game play is mostly the same. There are some new tricks the book has up its sleeve, and the tone of the story is a little different; I w Want to play D&D but you don't have any friends who want to play, and no DM? The Lone Wolf series is the answer! This is a direct sequel (meaning the story is completed in this book) to Lone Wolf #1, although you could feasibly start here if you wanted (although it's more fun to start at the beginning, I imagine). There are no changes to the gaming system, so the game play is mostly the same. There are some new tricks the book has up its sleeve, and the tone of the story is a little different; I would say there's a heavier emphasis on survival, and the gold coins become a serious factor. I won't elaborate on any of this for fear of spoilers. There are also some pretty major tests in here. I went in with both of my characters (two characters, two separate playthroughs) being pretty well equipped, and they still both took a pretty good beating. This is definitely a level up from the previous book. The gaming system requires a d10, but I don't play it with physical dice; I use the http://www.rpgnow.com/product/195037/... instead, just for convenience (rolling a physical die while sitting in the economy section of a 777 airliner just isn't practical). I highly highly recommend this book series for anyone who enjoys RPG.

  4. 4 out of 5

    Taddow

    I felt that this book was definitely a lot more difficult to finish than the first one (I think it took me about ten tries) and I think it was due in part to the various random rolls to determine which direction the adventure path went (which was a boon and a bane because it seemed realistic in that there were various possibilities but was frustrating if you were being true to what you rolled and got stuck on a path that you knew from a previous attempt was going to be bust). I was also *SPOLIER I felt that this book was definitely a lot more difficult to finish than the first one (I think it took me about ten tries) and I think it was due in part to the various random rolls to determine which direction the adventure path went (which was a boon and a bane because it seemed realistic in that there were various possibilities but was frustrating if you were being true to what you rolled and got stuck on a path that you knew from a previous attempt was going to be bust). I was also *SPOLIER* frustrated that you lose your weapons fairly early on and there is only one option to get replacement weapons when you finally reach civilization, and you won't get this option if you don't choose the right street to go down to make it to the store (you figure that weapons would be a priority and the author would of had this option for all the adventure paths in the town). Overall still a great adventure.

  5. 4 out of 5

    Hayden Lane

    This book ups the epic scale of the first one. A lot of the first half of the book is dependent on random scenarios (I tried every way I could to not lose my backpack and items!), but once you get into the story itself, you find yourself thrust into a bigger adventure. The first book felt like you were running for your life and relatively helpless against forces of evil stronger than you. This one felt like you had quite a bit of power, even in the middle of a large scale epic naval battle (espe This book ups the epic scale of the first one. A lot of the first half of the book is dependent on random scenarios (I tried every way I could to not lose my backpack and items!), but once you get into the story itself, you find yourself thrust into a bigger adventure. The first book felt like you were running for your life and relatively helpless against forces of evil stronger than you. This one felt like you had quite a bit of power, even in the middle of a large scale epic naval battle (especially after you recover the OP MacGuffin Ex Machina One Sword to Rule Them All sword).

  6. 5 out of 5

    Michael Kelly

    I always found the Lone Wolf series to spin an interesting enough yarn, but to fall far short of the more vivid and intense experience offered by Fighting Fantasy. This second book in the series is a good read, and the story is much, much better than the slightly damp squib that was the first book. It benefits from the sense of continuity, following directly on from 'Flight From the Dark', and allowing the reader's character to progress as a result of his experiences. This book has much, much more I always found the Lone Wolf series to spin an interesting enough yarn, but to fall far short of the more vivid and intense experience offered by Fighting Fantasy. This second book in the series is a good read, and the story is much, much better than the slightly damp squib that was the first book. It benefits from the sense of continuity, following directly on from 'Flight From the Dark', and allowing the reader's character to progress as a result of his experiences. This book has much, much more plot than volume 1. However, the rationale for that plot is a little weak and thin. Basically, your besieged kingdom once loaned the Sommerswerd, the only weapon capable of slaying a Darklord and saving the capital city, to a neighbouring city, who promised to give it back if it was ever needed. Makes no sense to give up your only defence in my opinion. Nor does it make any sense that only this single weapon and no other in the entire world can save you now. Even if it was a hugely costly magical device, you'd invest every penny and have every wizard in the kingdom working on making more of them if it was so essential. Anyhow, I digress. Lone Wolf is naturally the only person capable of recovering the Sommerswerd, so he's sent packing on a ship to collect it. The book actually makes a really decent job of representing the long and hazardous journey. There are troubles and sabotage at sea, resulting in you being left clinging to a piece of driftwood. Then you may or may not get robbed and need to recover your essential items. A journey by carriage ensues, with an assassin among your fellow passengers on the coach. This aspect, and the subtle visual clue hidden in one of the illustrations rather than the text, which ultimately identities the assassin, is very well handled. You then make your way across country, pursued by Helghast (like Nazgul, but with worse complexions), who can only be harmed by magical weapons. Finally, you are given the Sommerswerd by the neighbouring king and sent back home with a war fleet. This, naturally, is attacked by a fleet of 'death hulks' manned by undead crews. But what do you know? If you manage to leap aboard their flagship and single handedly kills its crew and scuttle it, all the others will sink too! It's a jarring moment that detracts from the sense of real danger, but the section does at least read well and keep the excitement flowing. Then you arrive back home, stand in a watchtower and simply send out a ray of power from the Sommerwerd which incinerates the Darklord leading the enemy army in his tent and makes all his soldiers run away. Call me a cynic, but this, which should have been the climax of the book, where I was hoping for a large scale battle climaxing with a duel against the Darklord, was utterly ludicrous and entirely laughable. I wonder, had Joe Dever reached the limit of his page count? The book also punishes the reader for being honourable. You need a magic spear to get past an unskippable encounter with Helghast. But when you first find the spear, your Sixth Sense skill if you have it, seems to warn you off taking it. Then when you do figure out on a later playthrough that you're supposed to take the thing, if you give it to an ally to protect himself while he guards your back, the Helghast will kill you. Instead, our brave hero is supposed to say, "Sod you, you'll have to fend for yourself, my skin is more important!" Hooray, selfishness rules! Who needs Darklords when Lone Wolf is your 'ally'? Your skills are also occasionally ignored when it is convenient for the plot to do so. I can't believe that anyone of Lone Wolf's status with the Sixth Sense skill could possibly have been fooled, overpowered and robbed by the fishermen. This is bad plotting. It also has to be said that the Sommerswerd is way, way overpowered. I suspect this will be 'adjusted' in later books in the series by simply boosting the stats of enemies. In which case, what is the point of its wondrous powers in the first place? I have serious niggles with this book, but it does succeed in conveying the sense of a perilous journey, being hunted by assassins and worse. The sense of being part of an epic, unfolding adventure that progresses through the series of books is also compelling. Deeply flawed, and definitely the weakest of the series of gamebooks I'm currently revisiting, but readable and enjoyable for all that.

  7. 5 out of 5

    Mathew Walls

    This is a real low point for the series and I'd probably give it only one star if it weren't for the power of nostalgia. Incredibly linear and full of unavoidable dangers, random events and dead-man-walking scenarios, this sequel makes the first book look like a fluke. The series does pick up again afterwards, but it's got a lot to make up for and never really recovers from some of the bigger problems introduced here - by which I pretty much mean the Sommerswerd. When the player's starting Comba This is a real low point for the series and I'd probably give it only one star if it weren't for the power of nostalgia. Incredibly linear and full of unavoidable dangers, random events and dead-man-walking scenarios, this sequel makes the first book look like a fluke. The series does pick up again afterwards, but it's got a lot to make up for and never really recovers from some of the bigger problems introduced here - by which I pretty much mean the Sommerswerd. When the player's starting Combat Skill is a number from 10 to 19, a +8 bonus is ludicrously overpowered and every book from here on has to account for players of two vastly different ability levels. On a first read it's probably not too bad, because you don't notice how little your decisions actually impact anything (although many other problems are going to be evident even then) and it's a quick enough read that I wouldn't recommend skipping it, even if only to get the complete story and the opportunity to pick up the Sommerswerd. I know what I said about that earlier, but it is iconic and Lone Wolf wouldn't be the same without it. Swings and roundabouts. --- The collector's edition bonus adventure, The Crown of King Alin IV (by Vincent N Darlage, Joe Dever and Nathan Furman) is kind of a cool idea. You get to play a character from the main story (Lord-lieutenant Rhygar) but in an unrelated adventure. Unfortunately he's just not a very interesting character to play. His abilities are boring and mostly useless, and he has very little personality. The actual adventure isn't bad though. You get a nice little chase through the city and cap it off with a decent boss fight. I wouldn't say it's worth tracking down the collector's edition for though, because there's really not a lot to it. It's fine.

  8. 5 out of 5

    Aneta Główczyk

    This review has been hidden because it contains spoilers. To view it, click here. Not as simple and easy as 1st part (in plus in my opinion). Additional history about Rhygar wasn't too good although the chase was fun (decisions like to jump over or bypass, knowing that you can fail jump it the first case or miss the target in the second case - very nice!). I set 4/5 because i know it is not easy to write such book and despite some issues (still angry at the spear - you have to have spear to stay alive, but You may not have this spear if you decided to not heal helghast earlie Not as simple and easy as 1st part (in plus in my opinion). Additional history about Rhygar wasn't too good although the chase was fun (decisions like to jump over or bypass, knowing that you can fail jump it the first case or miss the target in the second case - very nice!). I set 4/5 because i know it is not easy to write such book and despite some issues (still angry at the spear - you have to have spear to stay alive, but You may not have this spear if you decided to not heal helghast earlier.. pretty weird, also bad choiced in the tavern: you cannot go to thief fishermans after you spoke to bartender - not cool) it gave me a lot of fun.

  9. 4 out of 5

    Michael

    So after the challenge of the first book in the series, I decided to continue on with this geekdom. This one seems more reasonable until you get to a spot that seems impossible. This one took me 12 attempts. The entire series free and online in a game-book player here: http://www.projectaon.org/staff/eric/. I know keeping track of my death count is not in the spirit of the book/game probably, but that's what's adding to the fun for me. I need an occasional diversion while I work too. Heh. Book 1 So after the challenge of the first book in the series, I decided to continue on with this geekdom. This one seems more reasonable until you get to a spot that seems impossible. This one took me 12 attempts. The entire series free and online in a game-book player here: http://www.projectaon.org/staff/eric/. I know keeping track of my death count is not in the spirit of the book/game probably, but that's what's adding to the fun for me. I need an occasional diversion while I work too. Heh. Book 1: 10 attempts Book 2: 12 attempts

  10. 5 out of 5

    Ren

    I don't think I ever finished this one as a kid, I have memories of dying on the ship so many times, and then later during the coach journey. On the whole it's not that difficult, but there's a really frustrating bit in the end when you enter the mountain tunnel, where (view spoiler)[you automatically die if you don't have the Magic Spear (which I never found in any of my playthroughs) or the Animal Kinship skill (which had been useless up to that point) (hide spoiler)] . I liked the fact that Lo I don't think I ever finished this one as a kid, I have memories of dying on the ship so many times, and then later during the coach journey. On the whole it's not that difficult, but there's a really frustrating bit in the end when you enter the mountain tunnel, where (view spoiler)[you automatically die if you don't have the Magic Spear (which I never found in any of my playthroughs) or the Animal Kinship skill (which had been useless up to that point) (hide spoiler)] . I liked the fact that Lone Wolf travelled all across the map, though.

  11. 5 out of 5

    Tonari

    Second book of the Lone Wolf series. It is a little bit more challenging than the first one and in particular it has a "bottle-neck" in the first part of the adventure (that is an event which cannot be avoided and needs can be overcome only by luck). There is also a puzzle which needs some thinking to be resolved. Funny. Second book of the Lone Wolf series. It is a little bit more challenging than the first one and in particular it has a "bottle-neck" in the first part of the adventure (that is an event which cannot be avoided and needs can be overcome only by luck). There is also a puzzle which needs some thinking to be resolved. Funny.

  12. 4 out of 5

    Roger

    this is interesting. a RPG style novella. part of the Lone Wolf series? looks like Choose your Own Adventure combined with Dungeons and Dragons checking Wikipedia, it looks like there's a whole series of gamebooks. cool. this is interesting. a RPG style novella. part of the Lone Wolf series? looks like Choose your Own Adventure combined with Dungeons and Dragons checking Wikipedia, it looks like there's a whole series of gamebooks. cool.

  13. 4 out of 5

    Capitalismissexy

    One of most awesome gamebooks ever!! Makes the monk character class kik butt!! almost jedi knight! Awesome series available online free due to generous author. see project aon Really cool series that never gets old. great addition to any rpg campaign! When movie?

  14. 5 out of 5

    David

    A very good follow-up to the first of the series that takes place on the oceans. An exciting read for the most part.

  15. 5 out of 5

    Amber

    This was a lot of fun, long, and on occasion frustrating.

  16. 4 out of 5

    John Somers

    Read this series years ago and want to get the set and re-read them to see if they're as good as I remember. (Childhood nostalgia). Read this series years ago and want to get the set and re-read them to see if they're as good as I remember. (Childhood nostalgia).

  17. 5 out of 5

    Dave

    Where you get the Sommersword!

  18. 4 out of 5

    2Karl Tessier-Ashpool

    Even better than the first! Longer story, although some annoying instant death bits if you failed to collect an easily missable item...

  19. 4 out of 5

    Mark Hennion

    The second installment of the Lone Wolf series pits the last of the Kai, Lone Wolf, against the gathering forces which destroyed his order. Traveling east to recover the "somerswerd," the fabled artifact that brokered relations between the eastern and western kingdoms, readers will find that the adventure begins perilously quick, and that the relative comforts of having finished the first adventure with additional aid are soon abandoned. Additional emphasis on following a trail of betrayals will The second installment of the Lone Wolf series pits the last of the Kai, Lone Wolf, against the gathering forces which destroyed his order. Traveling east to recover the "somerswerd," the fabled artifact that brokered relations between the eastern and western kingdoms, readers will find that the adventure begins perilously quick, and that the relative comforts of having finished the first adventure with additional aid are soon abandoned. Additional emphasis on following a trail of betrayals will keep the adept reader hunting, and a particularly difficult phase of this series is deducing who in a traveling party attempts to poison the hero (whereupon Lone Wolf is forced to attack one of the suspects). Fire on the Water introduces the concept of magical weapons, challenges and combats that can only be overcome with their usage, and even once provides insight to the reader if they are carrying artifacts from the first adventure. A great installment with a somewhat overly generic plot device (retrieve a sword capable of slaying a supreme threat).

  20. 5 out of 5

    Justin

    OK so I'm giving this 5 stars, but take that with a grain of salt. Anna Karenina this ain't, but within the context of the Lone Wolf systems, I definitely died/struggled/triumphed/spent more time with this one than any in the first five books. The plot thickens delectably, and so does the game twists. OK so I'm giving this 5 stars, but take that with a grain of salt. Anna Karenina this ain't, but within the context of the Lone Wolf systems, I definitely died/struggled/triumphed/spent more time with this one than any in the first five books. The plot thickens delectably, and so does the game twists.

  21. 5 out of 5

    J.R. Handley

    I dusted this series of books off to read with my sons, unsure what to expect. I had many fond childhood memories of reading these as a kid, but would they stand up? The answer is yes, they aged well. The stories were pretty straight forward, but my imagination has evolved enough to cover the gaps that this story had. Bear in mind, it was written for children... and isn't that why we read them, to immerse ourselves into the story? So yes, it was a lot of fun and I only cheated a little bit! I dusted this series of books off to read with my sons, unsure what to expect. I had many fond childhood memories of reading these as a kid, but would they stand up? The answer is yes, they aged well. The stories were pretty straight forward, but my imagination has evolved enough to cover the gaps that this story had. Bear in mind, it was written for children... and isn't that why we read them, to immerse ourselves into the story? So yes, it was a lot of fun and I only cheated a little bit!

  22. 4 out of 5

    Stepan

    Re-read the first book and got to the second. This one was longer then the first and I actually got to a dead end as there is need for a specific route to be able to finish the story. Hmm ;-) I got nocely transported back to my childhood memories, with these game books stacked next to our summer cottage bed :-) looking forward to book 3.

  23. 4 out of 5

    Rafael

    I died 4 times before being able to finish the adventure. A lackluster ending though.

  24. 5 out of 5

    David

    My childhood.

  25. 4 out of 5

    Horrorsage

    One of my favorites. You get the best weapon ever, the sommersword. too bad half the time the games forget this absorbs magic

  26. 4 out of 5

    Fundin

    Not as good one as the first book, especially the ending. Still I think found my new favourite genre, compared to Dungeons and dragons.

  27. 4 out of 5

    Rachel Redhead

    A much better storyline than the first book and it drives the storyline on to a reasonable conclusion of the initial storyline, while leaving a lot open for future stories

  28. 4 out of 5

    Mike Opferman

    The pacing is a little bit weird. The journey takes forever, and then the end seems a bit rushed. Also, encountered one part that was kind of lame, but good overall.

  29. 4 out of 5

    Patrick

    Lone wolf journeys to obtain the Sommerswerd from a neighbouring kingdom - a mixture of overland and boat travel, culminating in a final battle where your foe manages to escape at the last minute.

  30. 4 out of 5

    Thomas

    From a gaming standpoint, the book contains too many choices where you are given no clue, and that still leads Lone Wolf to unavoidable death. Some of those choices possibly made much earlier in the book. And some of those instant deaths don't even come from choice but from the random table. It definitely is frustrating. From the writing standpoint, the time ellipsis are badly handled and it feels as is Lone Wolf is having some difficult situation every minute of every days of his 40 days travel. From a gaming standpoint, the book contains too many choices where you are given no clue, and that still leads Lone Wolf to unavoidable death. Some of those choices possibly made much earlier in the book. And some of those instant deaths don't even come from choice but from the random table. It definitely is frustrating. From the writing standpoint, the time ellipsis are badly handled and it feels as is Lone Wolf is having some difficult situation every minute of every days of his 40 days travel. Without the feeling of urgency from his mission, though. The fact that there are so many instant deaths, and so that you have to restart from the beginning, breaks the suspension of disbelief too. However, the sentiment of continuation from the previous book (Flight from the Dark) is present, and it is interesting to see the Lone Wolf character evolve. From a storytelling standpoint, travelling across the map is exciting and the pictured landscapes made me want to live the adventure. Which unfortunately makes the aforementioned problems more apparent.

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