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Shadowrun #2: Poison Agendas A Shadowrun Novel

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Shadowrunner Kellan Colt thinks she's ready to strike out on her own when she discovers the location of a secret cache of military weaponry-right in the heart of the supernatural creature-infested Awakened wilderness. Shadowrunner Kellan Colt thinks she's ready to strike out on her own when she discovers the location of a secret cache of military weaponry-right in the heart of the supernatural creature-infested Awakened wilderness.


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Shadowrunner Kellan Colt thinks she's ready to strike out on her own when she discovers the location of a secret cache of military weaponry-right in the heart of the supernatural creature-infested Awakened wilderness. Shadowrunner Kellan Colt thinks she's ready to strike out on her own when she discovers the location of a secret cache of military weaponry-right in the heart of the supernatural creature-infested Awakened wilderness.

30 review for Shadowrun #2: Poison Agendas A Shadowrun Novel

  1. 5 out of 5

    Alex Dzioba

    Good look into the world of Shadowrun, but Kellan is the Quintessential Mary Sue

  2. 5 out of 5

    Toby

    Shadowrun is one of those underdog stories where you're happy to see it succeed but you're more than a little surprised. A tabletop roleplaying game first and foremost, Shadowrun's been around since the late 1980s, a weird blend of fantasy tropes with (what was then) edgy dystopian cyberpunk science fiction. So you have Trolls with cybernetic limbs, spell casting urban elves, and dwarf vehicle hackers. It was a hoot; I was always a fan and it's still an ongoing concern though current management Shadowrun is one of those underdog stories where you're happy to see it succeed but you're more than a little surprised. A tabletop roleplaying game first and foremost, Shadowrun's been around since the late 1980s, a weird blend of fantasy tropes with (what was then) edgy dystopian cyberpunk science fiction. So you have Trolls with cybernetic limbs, spell casting urban elves, and dwarf vehicle hackers. It was a hoot; I was always a fan and it's still an ongoing concern though current management is about as incompetent as possible while still putting books on shelves and keeping the lights on. This book is the second of a trilogy that was supposed to be a reboot of the franchise's fiction line in 2005-ish after laying fallow for a few years. I have my doubts it was successful, as it was followed by only a handful more before the project dried up again. (Shadowrun fiction got underway again from 2010-2017 but almost exclusively as a line of epub/PDF fiction+game accessory titles.) Maybe the best thing you can say about this book is that it's short. Stephen Kenson picks up with his entirely forgettable ingenue, Kellan Colt, from the first book of the series, Born To Run. Kellan's a 19-year-old young woman, of "medium height" with brown "medium-length" hair. She's slender, has recently discovered an aptitude for magic, and makes her living as a shadowrunner, the titular brand of extralegal mercenary after which the universe/game is named. She's not particularly good at it, but she fails upward in the way only a good Mary Sue can, so I expect by the end of Kenson's next trilogy-ending novel, she'll be President. For now though, her goal is to assemble a group of shadowrunners to take on a mission for some long-lost military ordinance left in a forest somewhere. Think Ocean's 11 but where you get bored of everyone Danny Ocean talks to and the job ends up being a big fuck-up. I didn't expect much, since Kenson's previous title in this series wasn't any good either. Besides what seems to be a pretty big plot hole (why couldn't Colt just astrally project to the mission site instead of taking a team there to be ambushed, since the whole point of the operation is ostensibly reconiassance) Kenson treats us to unnecessarily long dialogues ("Hi," he said. "Hey," she said. "What's up?" he asked. "Nothing much," she answered), characters who are one-dimensional tropes that actually complain about one-dimensional tropes ("I hate these dwarf guys who pretend to be fantasy characters," said the elf blade master who just finished training the protagonist in his elf sword-guy dojo), and mysteries we don't give two fucks about ("Who is Kellan Colt's mother," asked no one ever, "and what is the significance of her amulet?") and don't get resolved anyway. But hey, there's another book to wrap everything up. Can't wait.

  3. 4 out of 5

    Michael

    The second adventure for Kellan Colt goes pretty much as expected. Kellan gets something of a big head after her first run and suddenly decides hey this stuff is easy and does her own run with her own team. Unfortunately, only Orion returns from the first novel in a major capacity. We get a little bit of GDogg and a little more of Lothan but its slim and the new supporting characters in this run are mostly dry and practically non-existent. The story is as expected, a little darker, a little more The second adventure for Kellan Colt goes pretty much as expected. Kellan gets something of a big head after her first run and suddenly decides hey this stuff is easy and does her own run with her own team. Unfortunately, only Orion returns from the first novel in a major capacity. We get a little bit of GDogg and a little more of Lothan but its slim and the new supporting characters in this run are mostly dry and practically non-existent. The story is as expected, a little darker, a little more focused on the thoughts and convictions of Miss Colt. That's the good part. The problem is, she's the central character of the story and probably the most unlikable character at this point. At least in the first book, you could tolerate her and realize she is an up and comer, a young rookie basically. Now she's haughty and pretentious. Hopefully in the third story we get some grounded work from Kellan as the trilogy should end on a high note of sorts. I reckon we'll get a surprise reveal (which I already have guessed in my head) and another shadowrun full of new & hopefully old characters. It's good storytelling, it just suffers from a weak and almost predictable lead. Onto the third.

  4. 4 out of 5

    MorteTorment(Unofficial World's Fastest Reader)

    Read it years ago. Rememeber really loving it.

  5. 5 out of 5

    NightAuditMan

    Shadowrun (SR) at it's base-core is essentially cyberpunk and fantasy mixed together. Originating as a table-top dice/pen & paper rpg (a la Dungeons & Dragons) in the late 80's it has spawned a very fast range of products. SR novels are certainly not the cream of the crop when it comes to the cyberpunk scene. The novels mostly serve as a means to showcase the world of SR and are not meant to be deep explorations of humanity merging with technology or vice-versa. Still there is something innately Shadowrun (SR) at it's base-core is essentially cyberpunk and fantasy mixed together. Originating as a table-top dice/pen & paper rpg (a la Dungeons & Dragons) in the late 80's it has spawned a very fast range of products. SR novels are certainly not the cream of the crop when it comes to the cyberpunk scene. The novels mostly serve as a means to showcase the world of SR and are not meant to be deep explorations of humanity merging with technology or vice-versa. Still there is something innately fun about reading a SR novel. Usually full of action packed sequences with shadowy people and nefarious motives, it reads a lot like old pulp fiction. This book happens to be part of the relaunch of SR novels when the RPG game released a new edition (basically an update). It's the second of a trilogy of books but it is written so that you can read it all by itself (as I did). My only real problem with the book is just how green the main character seems to be. It's hinted that she ran in the shadows of her hometown for some time before seeking out larger jobs in the big city. It would be understandable that she be outmatched by seasoned veterans of the business but from what I can tell, it seems in the previous book she only just became aware of her innate magical talent. That begs the question....what actual skills did she think she had to make it in the city? Throughout this novel she screws things up royaly and basically has to call upon some other companions to bail her ass out of trouble. It doesn't make for the most compelling read when even you don't believe in the main characters ability to get shit done. Luckily there are some minor characters thrown in for good measure. All in all if you a true fan of shadowrun then it's worth the read, if you're just curious then you might want to start with the first book rather then this one. If you've read SR before and weren't all that impressed but thought about giving the reboot a try I would just stay off it's no better or worse then before.

  6. 5 out of 5

    Austin

    3.8. Not quite as good as the first but still a solid sequel. I dont know why these books are rated around three. They are much better than that. I liked the plot in this one but not the characters. I hope that in the next books the characters are more like the first.

  7. 4 out of 5

    Drift

    Pretty good. If you like Shadowrun its worth your time. But if you like Scifi fantasy in general you could like it too.

  8. 5 out of 5

    Brett

    Science Fiction

  9. 4 out of 5

    Theodore Wilson

    Good pulp scifi but don't expect much else... Good pulp scifi but don't expect much else...

  10. 4 out of 5

    Stephen Evans

  11. 5 out of 5

    Andreas

  12. 5 out of 5

    Apollo124

  13. 5 out of 5

    E

  14. 4 out of 5

    Chuck McIntyre

  15. 4 out of 5

    Kyle

  16. 5 out of 5

    Jared Davis

  17. 4 out of 5

    Scott Rose

  18. 4 out of 5

    TONY

  19. 4 out of 5

    Kevin

  20. 5 out of 5

    Aaron Maxwell

  21. 5 out of 5

    Diana

  22. 4 out of 5

    Emmanuel Gharbi

  23. 4 out of 5

    Lloyd Calvin

  24. 5 out of 5

    Ben

  25. 4 out of 5

    Wayward Isabel

  26. 5 out of 5

    Tom

  27. 5 out of 5

    Ralph

  28. 4 out of 5

    Ben

  29. 4 out of 5

    William Howe

  30. 5 out of 5

    Jared

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