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Die, Vol. 3: The Great Game

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In the world of DIE, the players are now real players. Countries are their pieces and the board threatens to run red with blood. Who is the Queen and who are pawns? Who's playing to win? Who's forgotten what they're playing for? And what will they do when they're reminded of the real stakes? The critically acclaimed dark fantasy smash hit goes epic in its third volume. Coll In the world of DIE, the players are now real players. Countries are their pieces and the board threatens to run red with blood. Who is the Queen and who are pawns? Who's playing to win? Who's forgotten what they're playing for? And what will they do when they're reminded of the real stakes? The critically acclaimed dark fantasy smash hit goes epic in its third volume. Collects issues #11-15 of DIE


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In the world of DIE, the players are now real players. Countries are their pieces and the board threatens to run red with blood. Who is the Queen and who are pawns? Who's playing to win? Who's forgotten what they're playing for? And what will they do when they're reminded of the real stakes? The critically acclaimed dark fantasy smash hit goes epic in its third volume. Coll In the world of DIE, the players are now real players. Countries are their pieces and the board threatens to run red with blood. Who is the Queen and who are pawns? Who's playing to win? Who's forgotten what they're playing for? And what will they do when they're reminded of the real stakes? The critically acclaimed dark fantasy smash hit goes epic in its third volume. Collects issues #11-15 of DIE

30 review for Die, Vol. 3: The Great Game

  1. 4 out of 5

    Shannon

    A low score but the last two issues were better and I still have some interest in seeing where this goes. I kind of had the same problem with WicDiv: lots of up and down with my scores every issue. Individual issue reviews: #11 | #12 | #13 | #14 | #15 Total review score: 2.15 A low score but the last two issues were better and I still have some interest in seeing where this goes. I kind of had the same problem with WicDiv: lots of up and down with my scores every issue. Individual issue reviews: #11 | #12 | #13 | #14 | #15 Total review score: 2.15

  2. 4 out of 5

    Shadowdenizen

    it's clear that Kieron Gillen has no shortage of creative energy. And a solid knowledge base of RPG's and their tactial wargame predecessors (as evidenced by the fact that this comic is spawning its own RPG!) That said: as an RPG fan, I love this book! And Kieron Gillens work speaks to me; his "Wicked and Divine" and "House of Mystery" runs were stellar! But I can see where this title is a bit niche, and might not be totally accessible to non Fantasy and/or RPG fans. This volume highlights more of it's clear that Kieron Gillen has no shortage of creative energy. And a solid knowledge base of RPG's and their tactial wargame predecessors (as evidenced by the fact that this comic is spawning its own RPG!) That said: as an RPG fan, I love this book! And Kieron Gillens work speaks to me; his "Wicked and Divine" and "House of Mystery" runs were stellar! But I can see where this title is a bit niche, and might not be totally accessible to non Fantasy and/or RPG fans. This volume highlights more of the "Players" foibles as they become major players in the DIE Universe, and tearing down the status quo that has been building since Issue 1 (not a major revelation, since Gillen himself has said as much.) I'm not sure how long the intended run of this series is intended for, but I get the impression that we're moving towards a climax at a breakneck pace....

  3. 5 out of 5

    Billy Jepma

    "Your father didn't raise a murderer." "No...but my friends turned me into one." This is what I've been waiting for. After two volumes of incredible creativity, but some frustrating execution, Die comes out swinging with its third (and potentially penultimate) story arc and absolutely knocks me out. In one of his after-issue essays, Gillen basically says that this story arc is about tearing down the tower the previous volumes built, and that rings so true. The Great Game isn't perfect––the res "Your father didn't raise a murderer." "No...but my friends turned me into one." This is what I've been waiting for. After two volumes of incredible creativity, but some frustrating execution, Die comes out swinging with its third (and potentially penultimate) story arc and absolutely knocks me out. In one of his after-issue essays, Gillen basically says that this story arc is about tearing down the tower the previous volumes built, and that rings so true. The Great Game isn't perfect––the resolution in the final pages of issue 15 is rushed and glosses over consequences I desperately hope we get to see play out when the series picks up again in April. But it fires on all cylinders and delivers the kind of raw, bleeding-heart storytelling I've been waiting for. I was enamored with this, from front to back. The exposition is more organically stitched into the plot, the cast feel the most alive and dynamic yet, and the plot gleefully, methodically twists the knife into character and reader alike. Hans' artwork is nothing less than terrific, as expected, and this volume gives her ample opportunity to portray emotion and spectacle in spades (some of her coloring choices near the end are jaw-droppingly good). Die remains as thrilling a comic to look at as ever. If I was being more honest, I would probably give this 4/5 stars, because the plot isn't as tight as it could be, and like I said up top, some of the more visceral moments in the climax are cut unceremoniously short. But...I was so invested in it that I'm giving it the 5 stars I've wanted so badly to give the series since it started. If the next volume is its final, which it may very well be, I hope Gillen is able to keep this momentum up (I have no doubt that Hans' art will be incredible) and end the story in the emotional and inevitably devastating way it deserves.

  4. 5 out of 5

    RG

    Ive found this series a disjointed mess

  5. 4 out of 5

    Clint

    Vol 3 builds off the character work of the first two books and makes some big plot moves, bringing specifics to a grander story about the allure of fantasy along with a ton of beautifully painted action that’s been setup in earlier issues. There’s still plenty of character moments and reveals to be had, with one particular end of issue pencil doodle with Matt hitting me especially hard. I also really love this volume’s cameo from a classic English author, and that his thematically appropriate co Vol 3 builds off the character work of the first two books and makes some big plot moves, bringing specifics to a grander story about the allure of fantasy along with a ton of beautifully painted action that’s been setup in earlier issues. There’s still plenty of character moments and reveals to be had, with one particular end of issue pencil doodle with Matt hitting me especially hard. I also really love this volume’s cameo from a classic English author, and that his thematically appropriate connection was easier to explain than Brontë’s in Vol2. I can’t wait to see who else Gillen has fun including next. And as always, this is still one of the most gorgeous comics to look at.

  6. 4 out of 5

    Angela

    On one hand, there are some brilliant moments in this installment. On the other, there are some that made me roll my eyes. Gillen has this tendency to delve into too-meta, which makes me nuts and, for me, it always tends to detract from the story rather than add layers.

  7. 5 out of 5

    Molly Lazer

    This review has been hidden because it contains spoilers. To view it, click here. I liked this volume a little more than the previous two due to it actually putting forth the larger stakes of the series. The issue in which H.G. Wells appeared did a good job of providing necessary exposition. But, like in previous volumes, the exposition is what was lacking overall from this volume. As an example, when Angela finds the forge, simply saying something as on-the-nose as, "Look, it's the forge that is building the dice that Die wants to send out into Earth." Yet none of this was s I liked this volume a little more than the previous two due to it actually putting forth the larger stakes of the series. The issue in which H.G. Wells appeared did a good job of providing necessary exposition. But, like in previous volumes, the exposition is what was lacking overall from this volume. As an example, when Angela finds the forge, simply saying something as on-the-nose as, "Look, it's the forge that is building the dice that Die wants to send out into Earth." Yet none of this was said until most of the way into the forge scene, so I had no idea what the forge was or why they were trying to destroy it. And how did Angela, Chuck, and Matt even know about the forge and the dice when Ash and Isabelle were the ones who heard the Gamesmaster's plan from Wells? Things continue to move too quickly to make sense, including pretty much everything involving Zamorna and Augustus. The Ash/Augustus/Zamorna plotline could have been totally compelling, especially given Ash's circumstances in the real world, but with everything being glossed over as quickly as it is, it's just another instance of me saying, "Huh?" and not caring that much. Matt was my favorite character--and the most well-developed--in this volume. One more to go, I guess.

  8. 5 out of 5

    Alex Sarll

    As our leads continue to face a series of impossible choices (because that's what RPGs are about, right? Or at least the arty sort), more of the big picture is finally revealed. And it turns out that, in ways which really don't feel like they could have been retroactively engineered in since the Event, this is a comic about - SPOILER of sorts - the world's destined end in 2020. We all know about comics as magic, and Gillen already accidentally called the moment with Ludocrats' idea of a world wh As our leads continue to face a series of impossible choices (because that's what RPGs are about, right? Or at least the arty sort), more of the big picture is finally revealed. And it turns out that, in ways which really don't feel like they could have been retroactively engineered in since the Event, this is a comic about - SPOILER of sorts - the world's destined end in 2020. We all know about comics as magic, and Gillen already accidentally called the moment with Ludocrats' idea of a world where all that was gloriously daft was being smushed flat and grey by the forces of eternal boredom. But that was to some extent my ability to find signs and portents anywhere – this is the first time I've had the full skincrawling sense of someone I used to drink with, back when drinks with friends were still a thing that happened, being a prophet.

  9. 5 out of 5

    Yaiza

    leer los números de DIE recopilados en un volumen es siempre una montaña rusa

  10. 4 out of 5

    Robby

    The grand design of Gillen's narrative becomes more apparent, even as individual elements become more confounding. Gillen also uses this arc to dive more into the wargame history behind RPGs. The final arc is set up well, and I look forward to it. The grand design of Gillen's narrative becomes more apparent, even as individual elements become more confounding. Gillen also uses this arc to dive more into the wargame history behind RPGs. The final arc is set up well, and I look forward to it.

  11. 5 out of 5

    Benjamin Geweke

    It kinds of repeats itself and has less and less of incredible witty oneliners. I also thought this would be the last volume, but it seems there is at least one more(please not 2 volumes more). And it already feels stretched. The ending should have happened here. Still 3.5 stars.

  12. 5 out of 5

    Nicole

    Hands down the best current series, and the back essays are so interesting! Issue #11: Read 08/16/20 5 stars Issue #12: Read 08/16/20 5 stars Issue #13: Read 10/28/20 5 stars Issue #14: Read 10/28/20 5 stars Issue #15: Read 12/16/20 5 stars

  13. 4 out of 5

    Cale

    While I was a bit disappointed with Volume 2, Gillen manages to use it as a springboard into a much stronger volume here, as the ramifications of the characters' actions really start to take hold. New faces of the die are introduced, and the world's history is explored a bit more, but in a way that furthers the present story. Stakes are raised, major battles occur, and a single phrase uttered in the right ear turns the tables. The art and color is phenomenal once again, with every page worth lon While I was a bit disappointed with Volume 2, Gillen manages to use it as a springboard into a much stronger volume here, as the ramifications of the characters' actions really start to take hold. New faces of the die are introduced, and the world's history is explored a bit more, but in a way that furthers the present story. Stakes are raised, major battles occur, and a single phrase uttered in the right ear turns the tables. The art and color is phenomenal once again, with every page worth long gazes to take in its dark, violent beauty. And I would be remiss not to mention the collected back-matter; Gillen's interviews with luminaries from the tabletop RPG world are fascinating insights into a culture I'm only tangentially aware of, and serve as a good basis for introduction. All in all, this was a great volume of a powerful and deep series, and I'm once again looking ahead to the next collection.

  14. 4 out of 5

    Abigail Pankau

    The group splits again; one half to try to make peace to retake Glass Town, and the other to try a different plan. Along the way they find that there is something larger going on in the world of Die, that time is fluid here, and there are more players involved than they thought. Will they chose to play the larger game? An excellent continuation of this dark RPG fantasy adventure, and even better than the last volume. Love the character development, love the continued world building, and really e The group splits again; one half to try to make peace to retake Glass Town, and the other to try a different plan. Along the way they find that there is something larger going on in the world of Die, that time is fluid here, and there are more players involved than they thought. Will they chose to play the larger game? An excellent continuation of this dark RPG fantasy adventure, and even better than the last volume. Love the character development, love the continued world building, and really enjoying how all the pieces are fitting together. Really looking forward to seeing where this goes next.

  15. 4 out of 5

    P D

    4.5 stars I think Hans has *really* settled into her style now and wow is it great. I think there are moments in this where the internal monologue doesn't work as well as it did in WicDiv - like, all things aside, Ash is technically an adult and it's a little frustrating to see the same kind of struggles as a teenager (which is acknowledged in the text! But still) - overall though, enjoying the riffs on English literature and the overall-ness of things. There are plenty of adult issues covered he 4.5 stars I think Hans has *really* settled into her style now and wow is it great. I think there are moments in this where the internal monologue doesn't work as well as it did in WicDiv - like, all things aside, Ash is technically an adult and it's a little frustrating to see the same kind of struggles as a teenager (which is acknowledged in the text! But still) - overall though, enjoying the riffs on English literature and the overall-ness of things. There are plenty of adult issues covered here that weren't applicable to WicDiv, to be clear.

  16. 5 out of 5

    John

    Still extremely depressing, but I ended up liking this one a bit more than the previous volumes. I think a combination of knowing what I was in for from the beginning, and feeling like there was more of a sense of direction by the end contributed to a better overall experience. The interesting interviews with RPG designers at the end didn't hurt either. I almost didn't get this volume after the first two. I'll stick with it another volume or two at this point, but really hope it will have wrapped Still extremely depressing, but I ended up liking this one a bit more than the previous volumes. I think a combination of knowing what I was in for from the beginning, and feeling like there was more of a sense of direction by the end contributed to a better overall experience. The interesting interviews with RPG designers at the end didn't hurt either. I almost didn't get this volume after the first two. I'll stick with it another volume or two at this point, but really hope it will have wrapped up by then.

  17. 4 out of 5

    Leanna Keith

    Really gorgeous, both in storytelling and visually. To be honest, I binge-read it as fast as I could because I couldn't put it down, but I'm going to need to re-read it to really take in the beautiful artwork and all of those plot twists! The emphasis on family here is really fascinating and I really can't wait to see where they go with this in the next one. Really gorgeous, both in storytelling and visually. To be honest, I binge-read it as fast as I could because I couldn't put it down, but I'm going to need to re-read it to really take in the beautiful artwork and all of those plot twists! The emphasis on family here is really fascinating and I really can't wait to see where they go with this in the next one.

  18. 5 out of 5

    Martha

    This is still suuuuch a good story, absolutely miles ahead of every other work in the fall-into-a-game-that-is-real genre. Especially fun was the extra back material including interviews with contemporary RPG designers, giving me a list of yet more games to learn about and not be able to play because Covid. >_<

  19. 5 out of 5

    Kelsey Brennan

    "There will be no end of victims to be fed the sweet lies of fantasy." Volume 3 continues to be great. The art is gorgeous, particularly the way colours are used to enhance the story. The back-end of this volume is a collection of really interesting interviews with game designers. And the story this issue is about making impossible choices, about the sacrifices you make for family, and about the cost of power. "There will be no end of victims to be fed the sweet lies of fantasy." Volume 3 continues to be great. The art is gorgeous, particularly the way colours are used to enhance the story. The back-end of this volume is a collection of really interesting interviews with game designers. And the story this issue is about making impossible choices, about the sacrifices you make for family, and about the cost of power.

  20. 5 out of 5

    Peter C

    This is the completion of the promise of the first two volumes. In these pages DIE has found it's stride. The dialogue is biting, the art vivid and expressive, the story intoxicating. If you have made it this far then you, like so many, have fallen under the spell of DIE. I now know that the conclusion of this story will be one of my most anticipated reads of this year. This is the completion of the promise of the first two volumes. In these pages DIE has found it's stride. The dialogue is biting, the art vivid and expressive, the story intoxicating. If you have made it this far then you, like so many, have fallen under the spell of DIE. I now know that the conclusion of this story will be one of my most anticipated reads of this year.

  21. 5 out of 5

    Josh Brown

    If the first volume was world building, and the second volume was character building, this is the plot volume. So things happen a little quicker here and it can be jarring, but it's still so so great. And if it's possible the art is only getting better. If the first volume was world building, and the second volume was character building, this is the plot volume. So things happen a little quicker here and it can be jarring, but it's still so so great. And if it's possible the art is only getting better.

  22. 4 out of 5

    Mitchell Kukulka

    "It is in the nature of dreams to end." The best arc yet of one of the best comics in years. Gillen plays to all of his considerable strengths at once while cooking up a well-mixed stew of politics, philosophy, fantasy and raw emotional drama. "It is in the nature of dreams to end." The best arc yet of one of the best comics in years. Gillen plays to all of his considerable strengths at once while cooking up a well-mixed stew of politics, philosophy, fantasy and raw emotional drama.

  23. 4 out of 5

    Emily

    3.5

  24. 5 out of 5

    Zach

    3.5

  25. 5 out of 5

    Malex

    Solid third volume for _Die_, the stakes keep getting higher and I'm really excited for the next (and maybe last?) one! Solid third volume for _Die_, the stakes keep getting higher and I'm really excited for the next (and maybe last?) one!

  26. 5 out of 5

    Andrew

    This series is really ramping up, and moving in interesting directions.

  27. 4 out of 5

    Lukas Holmes

    First half=boring. Second half=terrific.

  28. 5 out of 5

    Erin

    First book of 2021 #Jan2021Readathon

  29. 4 out of 5

    Andres Pasten

    A ratos compleja de leer y seguir, pero es un desafío del Dungeon Master.

  30. 4 out of 5

    Artur Nowrot

    Some great revelations in this volume, as well as lots of emotional stuff.

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