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The Art of the Video Game

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The Art of the Video Game is the first book to celebrate an exciting new visual medium--complete with stunning digital artwork from the biggest design studios and game publishers in the business, including Electronic Arts, Activision, Sega, Sony, Midway, Eidos, and Konami. Every page features gorgeously rendered images (plus never-before-published sketches, models, and wor The Art of the Video Game is the first book to celebrate an exciting new visual medium--complete with stunning digital artwork from the biggest design studios and game publishers in the business, including Electronic Arts, Activision, Sega, Sony, Midway, Eidos, and Konami. Every page features gorgeously rendered images (plus never-before-published sketches, models, and works-in-progress) from dozens of beloved games--everything from old school favorites like Tomb Raider and Sonic the Hedgehog to contemporary hits like Beautiful Katamari, Call of Duty, Half-Life 2, Kane & Lynch, and more. Along the way, readers will discover the history of video game art and an exciting glimpse of its future. Full of exclusive interviews and images, The Art of the Video Game is a must-have gift for gamers of all ages.


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The Art of the Video Game is the first book to celebrate an exciting new visual medium--complete with stunning digital artwork from the biggest design studios and game publishers in the business, including Electronic Arts, Activision, Sega, Sony, Midway, Eidos, and Konami. Every page features gorgeously rendered images (plus never-before-published sketches, models, and wor The Art of the Video Game is the first book to celebrate an exciting new visual medium--complete with stunning digital artwork from the biggest design studios and game publishers in the business, including Electronic Arts, Activision, Sega, Sony, Midway, Eidos, and Konami. Every page features gorgeously rendered images (plus never-before-published sketches, models, and works-in-progress) from dozens of beloved games--everything from old school favorites like Tomb Raider and Sonic the Hedgehog to contemporary hits like Beautiful Katamari, Call of Duty, Half-Life 2, Kane & Lynch, and more. Along the way, readers will discover the history of video game art and an exciting glimpse of its future. Full of exclusive interviews and images, The Art of the Video Game is a must-have gift for gamers of all ages.

30 review for The Art of the Video Game

  1. 4 out of 5

    Andrew

    First of all I want to say that this book was published in 2008 and we all know that the gaming world is like an arms race - always trying to out do both their predecessors and their competition. Not only that but they rely on technology - a technology embroiled in their own arms race which means that every year (and sometimes even less than that) they were not opportunities and resources available. As such computer graphic and the games that rely on them are constantly evolving and many would s First of all I want to say that this book was published in 2008 and we all know that the gaming world is like an arms race - always trying to out do both their predecessors and their competition. Not only that but they rely on technology - a technology embroiled in their own arms race which means that every year (and sometimes even less than that) they were not opportunities and resources available. As such computer graphic and the games that rely on them are constantly evolving and many would say improving. This book does address some of this but does not really focus on it. Instead it focuses on the design process, the style and the concepts the games producers are trying to convey. As such I see this as more of an art book as an exploration of computer graphics. Thankfully because of this approach the age of the book is not so sensitive as the creative and technical issues that are discussed here are just a relevant today as they were in the day of the book being released. What you have here then is an exploration of some of the most notable and easily identifiable games of recent years and in the process provide some amazingly detailed artwork, some of which are only fleetingly seen in the games themselves. For anyone who is interested in this format of art it is certainly worth a read and another happy coincidence of discovery.

  2. 5 out of 5

    Andrea

    I was hoping for more concept art and less actual outtakes from games.

  3. 4 out of 5

    Jen

    This is probably a harsh review of this book but there was not much to recommend it. I picked it up because I've worked in the video game industry since 2011 and wanted a bit of background and history. I understood when I looked at the publish date that I'd be using this as more of a history book than anything else with how quickly this industry moves. That said, it felt like little more than some fanboy scribblings. There was no organization to the content. He could have done it by genre (1P sh This is probably a harsh review of this book but there was not much to recommend it. I picked it up because I've worked in the video game industry since 2011 and wanted a bit of background and history. I understood when I looked at the publish date that I'd be using this as more of a history book than anything else with how quickly this industry moves. That said, it felt like little more than some fanboy scribblings. There was no organization to the content. He could have done it by genre (1P shooter, RPG, Puzzle, etc) or by Publisher (EA, Midway, etc) and chose to do neither. I have no idea if the ones he picked was because they were the ones he could find interviews on or had the ability to interview himself. Most of it felt like content regurgitated from badly written video game articles. The intro wasn't bad. Still, I don't feel like this took me on a journey of how far video game art has come but just rather how outdated this is.

  4. 4 out of 5

    Parka

    (More pictures at parkablogs.com) I have no idea what this book was going to be. The Art of the Video Game. Video gaming has come such a long way and there must be a million things and games that can be written about it. I used to play the Sega, Super Nintendo and Playstation at my friends' house. Looking back, I can see how addictive gaming is to kids. Parents today have a tougher job prying their kids away from computer games. The Art of the Video Game starts off with a very nice brief histor (More pictures at parkablogs.com) I have no idea what this book was going to be. The Art of the Video Game. Video gaming has come such a long way and there must be a million things and games that can be written about it. I used to play the Sega, Super Nintendo and Playstation at my friends' house. Looking back, I can see how addictive gaming is to kids. Parents today have a tougher job prying their kids away from computer games. The Art of the Video Game starts off with a very nice brief history into the evolution of video game. It goes through every possible gaming platform from the room-size mainframes, to the death of Sega Dreamcast, to today's current fight between Wii, Xbox 360 and the Playstation 3. It's like a blast from the past, something nostalgia for gamers to read about. 26 games are featured in the book, namely: * Ace Combat 6: Fires of Liberation * Age of Conan * Battlestations: Midway * Beautiful Katamari * Blacksite: Area 51 * Call of Duty 4: Modern Warfare * FIFA '08 * Hellboy * Hellgate: London * Kane & Lynch: Dead Men * Killzone 2 * Lara Croft: Tomb Raider: Anniversary * Medieval 2: Total War * Mortal Kombat: Deception * NBA Live '08 * Rampage: Total Destruction * Reservoir Dogs * Ridge Racer 7 * The Sims * Sonic the Hedgehog: Next Generation * Stranglehold * Team Fortress 2 * Universe at War: Earth Assault * Viking: Battle for Asgard * Warmonger: Operation Downtown Destruction Of course not every game can be included. The writeup for each game talks about the background development of these games. There are plenty of interesting things to read like how Lara Croft ridiculous proportions have to be scaled back, or making sure that churches are not modeled after real life ones if you're planning of letting gamers blow them up. The art for each games consists of screenshots and some concept art, both with equal weightage. While I can't say there are a lot for each game, for the whole book, there are plenty. My favourite game art is Team Fortress 2. I just love the stylized characters and the colour palette. I hope they will release a dedicated art book for that game one day. This book is recommended for game and concept artists.

  5. 4 out of 5

    Janie

    The history bit at the beginning was fun. I read the book while sitting next to R on the recline-o-lovecouch and he and I talked about it between him working and me reading (or looking, since for the last half of the book, looking was the way to read it). He already knew most of the history (like the oscilloscope Tennis For Two), and augmented my study. YouTube videos, fun facts, and personal anecdotes. The author prefaced the work with the contention that what the he wants to do is show video g The history bit at the beginning was fun. I read the book while sitting next to R on the recline-o-lovecouch and he and I talked about it between him working and me reading (or looking, since for the last half of the book, looking was the way to read it). He already knew most of the history (like the oscilloscope Tennis For Two), and augmented my study. YouTube videos, fun facts, and personal anecdotes. The author prefaced the work with the contention that what the he wants to do is show video games as art. The first half of the book was an artful start, but by the second half the writing blurbs had devolved, as if the editor had stopped reading them in a plot to unveil the author as an obsessed gamer who just got lucky enough to get his opinions of certain games in print. The selections of games and graphics just became random. (And if it wasn't random, he completely failed to communicate their significance to this non-gamer reader!) He could have done SO much more -- talking about which games revolutionized gaming as an art form in which ways, and most of all, picking art to show those concepts. I did learn about the different roles and types of game artists (concept artist, 3D artist, model artist, texture artist, movement model artist ...) and some of my favorite bits were seeing the couple of instances where there were characters or scenes shown at each stage. This hasn't got to do with art, but most of the games made me wonder what on earth make gamers like these games. What large faction of people really want to be submerged in hi-def first-person battery and murder?! R asked me to stop showing him the violent ones. He's nauseated enough already.

  6. 5 out of 5

    Artur Coelho

    Os jogos de vídeo são uma das mais populares e inescapáveis formas de entretenimento contemporâneo. Têm uma estética própria, misto de hiper-realismo propiciado por cada vez mais potentes processadores e dinâmica temporal acelerada. Mas serão uma forma de arte? Talvez não no sentido académico, de arte enquanto questionar da realidade e do seu próprio sentido, mas são-no certamente enquanto produto estético de massas. São, essencialmente, uma versão digital de constructos como perspectiva e teori Os jogos de vídeo são uma das mais populares e inescapáveis formas de entretenimento contemporâneo. Têm uma estética própria, misto de hiper-realismo propiciado por cada vez mais potentes processadores e dinâmica temporal acelerada. Mas serão uma forma de arte? Talvez não no sentido académico, de arte enquanto questionar da realidade e do seu próprio sentido, mas são-no certamente enquanto produto estético de massas. São, essencialmente, uma versão digital de constructos como perspectiva e teoria da cor, aplicados com resultados intencionalmente espectaculares. Como arte, são altamente formalistas. A estética dos jogos assenta sempre num realismo que vai da estilização à recriação mais que perfeita de realidades reais ou imaginárias. A perfeição dos ecrãs de jogo remete-nos para formas anteriores de pintura realista, boa parte da qual se encontra a acumular pó nas reservas dos museus mas que na sua época foi laureada com prémios académicos. É um dos paradoxos das artes: os gostos públicos, académicos, de época, podem não sobreviver à passagem do tempo. Mas nem por isso deixam de ser válidas expressões artísticas.

  7. 4 out of 5

    Cale

    For a book about the Art of video games, the images aren't very artistic. It feels more like a coffee-table sized advertisement for 6-year-old games, with occasional glimpses at the artistic process behind game creation. But the choices of games were odd (a 2-page spread of the characters from Rampage: World Tour? Really?), and the information was basic at best. Some of the images were impressive, but the ratio of beautiful to boring was way off for a book that has art in the title. For a book about the Art of video games, the images aren't very artistic. It feels more like a coffee-table sized advertisement for 6-year-old games, with occasional glimpses at the artistic process behind game creation. But the choices of games were odd (a 2-page spread of the characters from Rampage: World Tour? Really?), and the information was basic at best. Some of the images were impressive, but the ratio of beautiful to boring was way off for a book that has art in the title.

  8. 5 out of 5

    Jonathan Valle

    A really good book just for the images alone, but the insight about each game's art direction makes it even better. For someone who is interested in the art of videogames, this book is a perfect introduction to the topic. Not recommended for people who want deep analysis about artistic ideas in the world of game development. A really good book just for the images alone, but the insight about each game's art direction makes it even better. For someone who is interested in the art of videogames, this book is a perfect introduction to the topic. Not recommended for people who want deep analysis about artistic ideas in the world of game development.

  9. 5 out of 5

    Ilib4kids

    794.8166 JEN

  10. 5 out of 5

    Julie Heidingsfelder

    Genre: Information book

  11. 4 out of 5

    Marstons

  12. 5 out of 5

    Holly

  13. 5 out of 5

    Henry Skey

  14. 5 out of 5

    Alex

  15. 5 out of 5

    Geoffrey

  16. 5 out of 5

    John

  17. 5 out of 5

    Lauren

  18. 5 out of 5

    Genevieve Julian

  19. 5 out of 5

    Pyry

  20. 4 out of 5

    Jacob

  21. 5 out of 5

    Quirk Books

  22. 5 out of 5

    Al Baker

  23. 5 out of 5

    Pinar

  24. 4 out of 5

    marcus naab

  25. 4 out of 5

    Sarah Marie

  26. 5 out of 5

    Kyle Thiboutot

  27. 4 out of 5

    keith

  28. 4 out of 5

    Peter Gibson

  29. 4 out of 5

    Lisa

  30. 4 out of 5

    Sleepy Merm

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