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Newsgames: Journalism at Play

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How videogames offer a new way to do journalism. Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing How videogames offer a new way to do journalism. Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism--not just an occasional treat for online readers--newsgames can make a valuable contribution.


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How videogames offer a new way to do journalism. Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing How videogames offer a new way to do journalism. Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism--not just an occasional treat for online readers--newsgames can make a valuable contribution.

30 review for Newsgames: Journalism at Play

  1. 4 out of 5

    Rik Eberhardt

    Have not read this yet, but am looking forward to it, based on the website alone. Have not read this yet, but am looking forward to it, based on the website alone.

  2. 4 out of 5

    Kelly

    Dated by now, but an interesting read with lots of examples and screenshots.

  3. 5 out of 5

    Josh Knowles

    Hm. Interesting, for sure. I generally enjoy Bogost's writings. But this book left me a little cold. It's a fairly dry read and is more of an assessment of the current state of "news games" than anything. Which is fine. But part of the problem seems to be that these games have relatively little traction. At the end of the book, there's a discussion about Bogost's own troubles getting traditional journalism companies (the New York Times, for example) to pay attention to this genre. This gives the Hm. Interesting, for sure. I generally enjoy Bogost's writings. But this book left me a little cold. It's a fairly dry read and is more of an assessment of the current state of "news games" than anything. Which is fine. But part of the problem seems to be that these games have relatively little traction. At the end of the book, there's a discussion about Bogost's own troubles getting traditional journalism companies (the New York Times, for example) to pay attention to this genre. This gives the book a bit of an esoteric feel. Like we're attempting to have a deep discussion about something that hasn't really matured to the point of needing a deep discussion. Or something like that. Having a tough time putting it into words...

  4. 5 out of 5

    Kafaayari

    "Newsgame" türündeki oyunlarla ilgili kaynak kitap. Huys oyununa da küçük bir referans bulunuyor içinde.

  5. 5 out of 5

    Cesar

    Un repaso de ejemplos e ideas de juegos en medios digitales.

  6. 4 out of 5

    Chen Shen

  7. 4 out of 5

    Maggie S.

  8. 4 out of 5

    Sue Scheibler

  9. 4 out of 5

    Paula G.

  10. 4 out of 5

    John

  11. 5 out of 5

    Flavio

  12. 5 out of 5

    Cameron Harris

  13. 5 out of 5

    Dan

  14. 4 out of 5

    Megan

  15. 4 out of 5

    Christopher Totten

  16. 5 out of 5

    Drew

  17. 4 out of 5

    Asta

  18. 5 out of 5

    Ronda

  19. 4 out of 5

    Solomon

  20. 4 out of 5

    Leonardo Santagada

  21. 5 out of 5

    Anastasia

  22. 4 out of 5

    Jonathan

  23. 5 out of 5

    DARIUS

  24. 5 out of 5

    Justin

  25. 4 out of 5

    Vincenzo Lettera

  26. 4 out of 5

    Nick LaLone

  27. 4 out of 5

    Ugo Trelis

  28. 4 out of 5

    Kevin

  29. 5 out of 5

    Thiago

  30. 5 out of 5

    Morgan Wren

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